Sketch to Android XML — A Designer's Journey

Building an icon library in Android VectorDrawables

Noukka Signe
Apr 6, 2018 · 8 min read

A team I’ve worked with recently wanted to move from using an icon font to using Android's native Android VectorDrawables (XML files). Using Android VectorDrawables is more future-proof, more predictable and less hassle than an icon font.

We wanted to build one proper library for Android so there was less room for the errors and inconsistencies we’d been running into so far. The question “Hey Designer, can you create XML files for all 236 icons and make sure they work perfectly in Android Studio?” might not be the best place to start, but I installed Android Studio and accepted the challenge. And a challenge it was.

"Could you have it done by tomorrow?" — No, sorry.

The starting point

Our team for Mobile ran into one huge problem with this workflow: it’s great for us as designers in Sketch, but it doesn’t work very well for exporting icons — especially as SVG’s for Android because Android Studio doesn’t support masks.

So I simply started by duplicating the Sketch file and used plugins to quickly remove all the masks from the icons. Because all the icons had the same color layer to start with, I could use the “Select Similar Layers” plugin to select all the layers named “blue” and simply delete them that way. Then I could use Expand Groups to unfold all the artboards, select all the layers and uncheck “Use as Mask” by using the shortcut ⌃⌘M. This was actually a really quick way to get rid of the main problem. If you can avoid this by exporting SVG’s before making a Sketch library with Masks, I’d still recommend that ;)

The Select Similar Layers plugin works great for removing …. similar layers.

Next Steps

Unfortunately Sketch doesn’t offer an XML export option. Android Studio can convert SVG's to XML in the Vector Asset Studio, but only one by one. As I had 200+ icons to convert, I decided to use the SVG2Android converter that was once recommended to me by an Android developer. The output is not perfect but it's a good starting point. If you do have the time and patience (or a smaller batch of icons) to convert them one by one in Android Studio — do it.

Since I didn't have them converted by Android Studio, I would add them to the drawables folder manually to check them individually. I simply looked at which folder Android Studio would add any assets to that were converted through the Asset Studio, and added my own XML files to the folder so they'd all be visible in Android Studio. This way I could check the code and preview to correct any errors as needed.

Running into errors

#1 The Scientific E notation

Android Studio says the scientific E notation could lead to crashes on some devices

I’m starting with this one because it’s both tricky and misleading. The scientific E notation puts an exponent in the coordinates that Android Studio says could crash some devices. My mistake was to blindly trust the converter completely without checking if Android Studio could do a better conversion (spoiler alert: it can). My first 'solution' was to check which coordinates had the E notation by adding the XML file to the drawables folder in Android Studio and simply remove that part of the coordinates. This would usually show which vector points were the culprit. I’d change those in Sketch a little (our icons weren’t pixel perfect to start with so *shrug*) and hope the issue would be resolved. The first few times it worked fine and I could continue with the rest of the batch. At some point, I encountered icons that just couldn’t be 'fixed' that way. My next 'solution' was to copy them to Illustrator and export them from there (before making sure to release the Clipping Mask, remove that layer and fill in the icon again). While writing this post, I actually found out that the best solution is to convert it through Android Studio in the first place: no scientific E notations after the conversion at all. Oops. Lesson learned.

(N.B. Ideally, whether you're converting to XML or not, you would be exporting your icons from Illustrator anyway, because they’d be designed in Illustrator to start with. It’s still superior in vector control and SVG export compared to Sketch.)

#2 The Fill Rule

You seem to get this one no matter what, so don’t freak out, but it’s still an important little part of getting the basics right. When preparing icons in Sketch for export, make sure to set the fill to Non-Zero by clicking the cog wheel next to Fills in the Inspector. Sometimes this will break the icon when you’re working with a lot of different paths in paths in your shape. Make sure to fix it in Non-Zero by reordering your layers. Android Studio will still give a warning when the attribute (android:fillType) is there because it’s not supported in older Android API version. Because the default is Non-Zero, you’ll be good. You could even decide to just remove the attribute altogether (less code is better code?).

You can find a little extra information in this article and this one.

#3 Transforms

This is a basic one. Any flips and rotations in the Sketch Inspector should be flattened into the shape before exporting. This not only better for exporting but also for using the icon in Sketch.

3 quick tips for better XML files



Converting in Android Studio removes the groups and just adds the right positioning in the path data. I assume this is the neater way (less chance for a mistake in positioning and margins!).


On the left, XML's converted from Illustrator SVG exports. On the right, XML's converted from Sketch exports. The Illustrator one doesn't have any "useless" attributes (like the stroke that isn't there) and in more complex icons the code is shorter. Interestingly enough, Illustrator also creates negative coordinates, meaning they go anti-clockwise. Sketch doesn't do this.

Now what?

As it turns out, I can easily import an SVG export with a mask into Android Studio where it will be converted to an XML file. And yes, I will get a warning about the mask. But it's super easy to remove the rectangle that we use as a color override in the code. You can ask your devs to take this step, or be nice and do it for them if you have Android Studio. Just make sure you remove the right path ;)

Removing the color override layer in Android Studio — The icon itself has a fillColor attribute anyway

I think this is easier than having to work with duplicate files or duplicate artboards and potentially messing up the shared file. As long as you don't have to do it for 236 icons like I had to now, it's fine.

The future

Further reading:
Understanding VectorDrawable PathData Commands in Android
About Android Studio's Vector Asset Studio
10 Best Practices for Creating and Exporting Vector Assets in Sketch
The meaning of SVG commands (same in XML pathData)

Thank you to:
@NikosHuijgen for his feedback and making my long sentences shorter.

I've used Google's Material Icon set in this article to demonstrate, obviously you wouldn't usually need to optimize those for use in Android Studio :)


Resoluut is a digital product design agency.


Resoluut is a digital product design agency. We create products and brands that do what they should. Inspire and seduce people.

Noukka Signe

Written by

Product Designer @Klarna/ Portrait Photographer / Bullet Journal Enthusiast


Resoluut is a digital product design agency. We create products and brands that do what they should. Inspire and seduce people.