Chasing an invisible rabbit

V
resumebytes-blog
Published in
2 min readJul 5, 2020

I recently started playing Assassin’s creed Odyssey on my Xbox and I productively spent about 90 hours on that universe.

The game play is quite impressive. You assume the role of a spartan warrior called Alexios, or his sister Kassandra. The main objective is to find and reunite with your family. You need to keep leveling up your character and upgrade your weapons periodically in order to play the main quest line effectively.

The side-quests are too mundane and vary anywhere between acting as a courier to assassinating some civilians. While these are optional quests, you won’t be able much in the main story line since the quest would be a levels above your current one and completing them gives you more experience points than fighting a huge army.

To make things interesting, random characters would place a bounty on your head if you get caught during the quests. You’ll be chased by mercenaries until you kill the bounty master or pay it off.

You can easily draw parallels with this to how promotions and ratings work in real life. Peer rating is a real life bounty program, where your peers place a bounty on your head if they don’t like you. Unlike the game, getting this bounty off is a lot more trickier.

The main quest line of doing your job well won’t help you progress in the ladder, and may not even get you on the map. You need to play several mundane side quests that your managers like in order to move up, even when they don’t add any value to the bottom line or your skills.

In reality, getting promoted has less to do with your skills or value that you bring and requires a lot more luck. It’s a rigged game, but a game nevertheless. Treat it like a video game, where you play to win, but losing doesn’t affect you. If it’s an unbeatable round, you call always switch to the next game.

You have the con.

--

--