Gods, The Bitmap Brothers, 1991

Game developer’s guide to graphical projections (with video game examples), Part 2: Multiview

Retronator Do It Yourself

Multiview

Nettleton 198 (Cape Town, South Africa), Stefan Antoni Olmeshdahl Truen Architetcts (SAOTA), 2011, photos by Adam Letch
Batmobile from Batman, Warner Bros., 1989 (left), X-wing fighter from The Essential Guide to Vehicles and Vessels, Troy Vigil (illustrator), 1996 (right)
Morton M-42, Morton Aircraft Corporation, 1944
Character sheet Giant Ogre, Charochai Sue, 2012
Werecat fisherman character sheet, Przemek ‘Telmand’ Gul, 2013
Building from Bomboholic, Tomaž Žagar (model) & Boris Vigec (texture), 2002
Manic Miner, Matthew Smith, 1983 (left), Kikstart 2, Mr. Chip Software, 1987 (right)
Donkey Kong, 1981 (left), Metroid, 1986 (right), Nintendo
Mega Man a.k.a. Rockman, Capcom (left), Castlevania II: Simon’s Quest, Konami (right), 1987
Dan Dare III — The Escape, Probe Entertainment (left), Defenders of the Earth, Enigma Variations (right) 1990
Agony, Art & Magic, 1992
Jazz Jackrabbit 2, Orange Games, 1998
Shadow of the Beast, Reflections Interactive, 1989

Projection properties

Mario Bros., Nintendo, 1983
DreamWeb, Creative Reality, 1994
DreamWeb, Creative Reality, 1994
James Bond: The Spy Who Loved Me, The Kremlin, 1990
Top Gear, Gremlin Graphics, 1992
Super Mario Bros., Nintendo, 1985
Batman: The Movie, Ocean Software, 1989
Fantasy World Dizzy, Oliver Twins, 1989

Illusion of depth

Overlap

Zelda II: The Adventure of Link, Nintendo, 1987
Flashback, Delphine Software, 1992

Atmospheric perspective

Rastan, Taito, 1987
Flashback, Delphine Software, 1992
F1 ROC: Race of Champions, SETA Corporation, 1992 (left), Michael Andretti’s Indy Car Challenge, Blue Planet Software, 1994 (right)

Lighting

Waxworks, Horror Soft, 1992
Grassland Disagreement, Weston Tracy, 2016 (for the game Into the Rift)
Super Castlevania IV, Konami, 1991
Frogatto & Friends, Frogatto Team, 2012 (work in progress)
Overloop a.k.a. Infinity Inc., George Kobyakov, 2017 (work in progress)
BUNKER a.k.a. БUNKER, Yes I Do, 2016 (work in progress)
Chasm, Bit Kid, 2016 (work in progress)
Dead Cells, Motion Twin, 2017 (work in progress)
Sonic the Hedgehog, Sonic Team, 1991

Shadows

Batman: The Movie, Ocean Software, 1989
Terminator 2: Judgment Day (SNES), Midway, 1993
Gods, The Bitmap Brothers, 1991

Size

Mad TV, Rainbow Arts, 1991
Super Mario Bros., Nintendo, 1985

Parallax

Demolition Man, Acclaim Entertainment, 1994
Kingdom: Classic a.ka. Kingdom, Noio & Licorice, 2015 (left), Death’s Gambit, White Rabbit, 2014 (work in progress, right)
Starr Mazer: DSP, Imagos Softworks & Pixeljam, 2016 (left), Boss 101, Donley Time Foundation, 2017 (right)
Heart Forth, Alicia, Alonso Martin, 2014 (work in progress)
The Fall Of The Banished, 2015 (left), Into The Rift — City Reveal, 2017 (right), Weston Tracy (for the game Into the Rift)

Do-it-yourself multiview

Drawing

Sketch5 (tutorial excerpt), Matej Jan, 2016
Bisma Pool (timelapse), Matej Jan, 2016
Palace of Fine Arts, San Francisco, California, Tony ‘King of Hearts’ (photo via Wikimedia Commons), 2014
Palace of Fine Arts, Matej Jan, 2016
Palace of Fine Arts (pixel art version timelapse), Matej Jan, 2017

Game engines

Assets from Bomboholic, Tomaž Žagar (models) & Boris Vigec (textures), 2002
Top view.
Side view with added atmospheric perspective.
Pathway, Robotality, 2016 (work in progress)

Conclusion

Lotus: The Ultimate Challenge, Magnetic Fields, 1992

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