Weather channel case study 2

Motion Graphic content

STEP 1: SCRIPT

  • Who am I trying to reach?
  • What do I want them to learn? Remember? Do?
  • How do I want to make them feel?

Remember: Motion gives you multiple ways to tell your story, and you don’t have to say the same thing with each.

Unlike static infographics where you rely on visuals and copy to tell your story, motion graphics give you movement, sound, and other tools. As you craft your script, consider which parts of your story may be best communicated through the following:

1) Kinetic (or onscreen) text: Text-only storytelling can be great for situations like trade shows where sound isn’t an option. This can also be a storytelling tool to make your audience focus, as people tend to pay attention when they have to read.

2) Voiceover: In marketing, we talk a lot about finding your brand’s voice. Voiceover is an opportunity to literally do that. VO accompanies on-screen animation, so the two work in tandem. But be wary of over-scripting. Having your voiceover artist read off your sales numbers from last year is a waste when that same information can be quickly and efficiently shown on screen with some animated data visualization.

3) Both: As mentioned before, voiceover and visualization combined work well for data visualizations, explainer videos, or any time you need to clarify or label something onscreen.

4) Visuals-only: While not as commonly used, you can still create a compelling graphic with no text. (Again, think tradeshows.)

Need a little more help for scriptwriting? Here’s how to write a motion graphic script that your team will love.

STEP 2: STORYBOARD WHILE YOU BRAINSTORM THE VISUAL TREATMENT

The storyboard phase brings together the script and visuals, and helps you start to see the final product take shape.

Our storyboarding sessions begin with a brainstorm with members from our design and production team. This approach works well for us as it brings the scriptwriter (the producer) and the storyboard sketch artist (the designer) together.

During this stage, we tend to draw out frames on a whiteboard and review the final script together before we get started. Then we start sketching ideas to bring the script to life.

STEP 3: TAKE THE STORYBOARDS INTO DESIGN

As with any visual project you create, style and color communicate just as much as the story itself. Even when you’re working with your own brand guidelines, simple choices can greatly impact your audience.

Once we have an idea of the storyboard with sketches, we begin translating our storyboards into actual designs. Everything at this stage is used in the final animation stages, so we take the time to get the details right. Note: It helps if the person who is sketching the storyboards is also handling the design.

During this stage, we usually write out the visual notes, which are reviewed by our team and partners before they’re passed along to the animation team for use in the final cut.

STEP 4: ANIMATE THE FINAL DESIGNS

The animation phase is when everything comes together. Our process ensures that each step builds upon the next so that by the time we start animating, everyone has a really good idea of what’s to come. Animation and other elements introduced at this phase are as important as the script.

That said, it’s important to make sure everything at this stage is solid. Some things to think about:

  • Animation style: This isn’t just about fading in and out of scenes; how you transition from one point to the next influences how cohesive the story is. Swiping away a scene communicates finality, whereas moving from point A to point B keeps the story moving. Remember: You don’t want to confuse or jar your audience.
  • Timing: Pacing can make or break your motion graphic. Too rushed and people won’t “get” what you want to tell them. Too slow and you’ll lose your audience’s attention. Pace keeps people interested. Consider strategic variations to add excitement.
  • Music: Like with all the other elements, music is another layer to drive your narrative. It can set the mood, fill gaps, and affect the tone of the story.
  • Sound effects: This can be hit or miss depending on who you’re working with. Some animators believe that you should let the other elements speak for itself. Others think they’re a necessity. The key is to only use what adds value to your project and doesn’t distract from the story you’re trying to tell. (That goes for everything we’ve discussed here.)