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Modules
I missed publishing yesterday’s writeup but here we are. If you missed our discussion on smart pointers check it out below.
Rust’s module system is just about organizing your code into logical, reusable pieces. Think of it like organizing a messy toolbox, sockets in one drawer, wrenches in another, and screwdrivers neatly arranged.
Without modules, your growing codebase can becomes a chaotic mess and often youll need to separate functions.
Modules is a way to group related code, functions, structs, enums, and more, into a single unit. It’s like a folder in your project that holds pieces of functionality together.
Modules control visibility (what’s public or private), help avoid naming conflicts, and make your code easier to navigate.
Imagine you’re working on a backend of a platform. You’ve got code for handling user accounts, processing payments, and managing inventory.
Without modules, all these functions and types would live in one giant file or directory, making it hard to find anything. Modules let you split this into users, payments…

