MOS2S: A journey of an Award-winning Project

Özer Aydemir
S.O.T.A.
Published in
3 min readApr 9, 2021

Imagine going to a concert and starting a live broadcast through a social media platform and sharing this concert not only with your friends who follow you but anyone who would like to be present in that concert. In fact, the aim is to share these moments of pleasure with people.

The development of smart devices has led to the expansion of the concept of the journalism profession and its evaluation in different areas. The ability to instantly share any event on social platforms brings us, people, together under the title of ‘’citizen journalists.’’

Now, until the professional journalists reach the region where an event occurs, or until they deliver this event, news-like developments are shared with the world with a single click by anyone who can reach a social media platform. Innovations that seemed impossible to us 10 years ago now seem insufficient to us.

With many different innovations and high-level sensor applications, the MOS2S Project (Media Orchestration — Sensor to Screen) takes the outdated broadcasting concept to the next level, adding a completely different dimension to features such as instant live broadcasting.

A picture of our team from the second demonstration held in Ankara, Turkey

The starting point of this project is the lack of infrastructure platforms needed for the development of devices and sensors that can produce audio and video content, which is widely used.

Developed to provide smart solutions with the help of sensors and smart devices, the MOS2S project has enabled us to experience activities that have a solid place in our daily life in a different way.

The MOS2S Project has been a multinational diverse project with many different use case scenarios. The aim of the project is to capture as much sensor data as possible and use these data in various applications, to eventually enhance the experiences of people during live entertainment.

Within the scope of this project, a total of 4 different use case scenarios were implemented, 3 of which were open to the public. The first use case scenario was established in the Netherlands-Italy practice match in 2017. This use case scenario, implemented in line with the permissions received from the Federation Internationale de Football Association (FIFA), played an important role in the progress of the project. In line with the permissions received from the Federation, an unprecedented viewer experience was revealed with the sensors placed on the players and the radars installed in the field. The sensors presented the player who has the ball on the screen as well as the instant sequence of the team. If you are a football lover and familiar with the video games such as FIFA or PES you would already know what we were working on to achieve :)

The second use case scenario took place the following year and it was demonstrated in the friendly game of the Netherlands-Peru played at the Johan Cruyff Arena. A total of 8 4K cameras were placed shooting the whole field as a unique 16K camera. These cameras, which shot both halves of the field, created the impression of a live experience as if the viewers of the game were present in the bleachers. The demonstration, which was followed vividly in the Netherlands, Turkey, and South Korea, ended smoothly. The third demonstration was also successfully held in the European Parliament elections, open to the public.

The main goal of this project is to combine citizen journalism, professional broadcasting as well as social media to enhance the experience of the user both at home and during the event itself.

As well, the project makes it possible for people to become citizen journalists. It is a way for people to contribute faster to the daily consumption of online events.

Under the scope of ITEA, the MOS2S project houses 17 partner companies gathering 4 different countries together.

This project, which helps us experience our daily activities at a more advanced level, was awarded the Award of Excellence by ITEA in 2020 and proved to be a perfectly planned and flawlessly functioning project. This project, which is an important step towards Smart Cities, leads many technological innovations in the coming years.

Özer Aydemir

Computer engineer since 2002 and entrepreneur since 2007. CEO and Co-Founder of IOTIQ GmbH. Project leader for Eureka projects Insist, and I-DELTA; project member of BaaS, Demwatch, Insist, Mos2s, SecureGrid, Optimum, Pianism, I2Panema, Machinaide, and hopefully many others in the future.

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Özer Aydemir
S.O.T.A.

Computer engineer since 2002 and entrepreneur since 2007. CEO and Co-Founder of IOTIQ GmbH.