Reimagining Lands: The Puzzle Pieces of Japan

Samurai Scribe
Samurai Legends
Published in
4 min readMar 24, 2023

You can’t become shogun of all the land, without lands. In this article, we pull back the veil and give you more insight into the land gameplay.

Samurai Legends lands are a game mechanic specifically designed for the lands (shoen) that players will be able to own or fight for control of. Lands will be the main use case for the non-combat units and truly provide the economic backbone of Samurai Legends. Lands will allow the emission and distribution of in-game resources as well as give the players access to crafting in-game items and consumables.

Lands are essential for economic warfare and enable more leisurely gameplay with thoughtful long-term decisions. Your lands will also provide you access to extra, unique gameplay mechanisms.

The difference in shoen

Shoen falls into two main categories in regard to their ownership: Inner and Outer provinces.

Inner Province

  • Temporary ownership that can be freely assigned by the current owner.
  • Ownership can be contested through warfare mechanics

Outer Province

  • Permanent ownership through minting HERE
  • Can be transferred or purchased through the marketplace HERE
  • Can be temporarily lent to stewards for a fixed period of time.

Beyond the difference between the Inner and Outer provinces, the lands come in one of three terrain types. Each class of terrain comes with its own bonuses and unique buildings, including

Each land has its own unique multipliers for resources as well, and the most strategic players will want to pay close attention.

Introducing Resource Nodes

Resource nodes are an approximate representation of the abundance of natural resources on a certain piece of land. Six different sorts of nodes are used to represent them.

Forest

Fertile lands

Water Source

Rock formations

Common metal deposits

Precious metal deposits

Every shoen will come with its own unique number of resource nodes, and when a building that requires a specific resource node is constructed, the current count of those nodes available will be reduced. When a building is demolished, the nodes are restored.

Buildings

To gain access to specific game mechanics such as tasks and quests, players will need to add buildings to their shoen. As long as the player has a carpenter unit available, buildings can be constructed, upgraded, repaired, and dismantled. Until this operation is finished, carpenters won’t be available for any other tasks; a laborer unit can be added as an option to hasten the process.

Dismantling and repairing buildings will have similar mechanics. Select the building, pay the costs, and assign a carpenter. When dismantling a building, the player will receive 50% of the resources used to construct and upgrade the building refunded, and used resource nodes will become available again. A damaged building cannot be used until it has been repaired.

What buildings do

Players can often obtain a new task linked to a particular building. Three sorts of gameplay mechanics exist for buildings: resource emission, production/crafting, and unique. Once a building has been erected and is functional, players will require a unit of the correct class, a consumable item (usually a tool), and energy in order to interact with it. Depending on the building, there may be extra necessary or even optional conditions, such as resources or goods, which will be “burned” in order to start the work.

Below you will see 1 example of each of the 3 types of gameplay mechanics that buildings can have.

Additionally, some buildings will also have access to “multi-recipe crafting,” where multiple commodities can be produced. Keep your eyes peeled for more info soon.

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