The Sandbox Game Jam — #3 “LEVEL UP” (350,000 SAND + LANDS in Prizes)!

The Sandbox
The Sandbox
Published in
8 min readDec 23, 2020

The “Level Up” JAM!

After two incredibly successful Game Jams (read all about it here) .. We are very excited to announce the THIRD TSB Game Jam.. this time bigger and better.. with more than 350,000 SAND (~$15,000 USD) and LANDs in prizes for all winners! If you’re curious, you can check what SAND token is and participate in our current Learn & Earn campaign in partnership with CoinMarketCap.com

This is open to just anyone, even if you’ve never made a game before. Download our no-code Game Maker for free and jump in!

What you need to know..

Important Dates

  • December 23rd— Announce launch of The “Level Up” Game Jam!
  • December 23rd— “Find-a-team” (#tsb-game-jam) channel launches in our Discord!
  • December 24th — Join our LiveStream to learn how to use the Game Maker, gain ideas, and more!
  • December 28th— Join our Second LiveStream to learn how to use the Game Maker, gain ideas, and more!
  • January 6th — Game jam submissions OPEN
  • January 30th — Game jam submissions CLOSE (EXTENDED)
  • January 30th— Judging begins
  • February 6th — Winners announced on a TSB Winners Live Stream awards ceremony!

Game Jam Overview

The game jam is a very exciting way to engage with our game maker and bring your ideas to reality! We will be hosting regular jams moving forward to encourage users to create new and exciting ideas in our metaverse! Check out the slew of prizes and incentives below! We can’t wait to see the awesome game experiences you all cook up!

Game Jam Theme

This third game jam’s theme will be… “LEVEL UP!” New features, bigger prizing, and a new game maker academy!

We have introduced brand new Game Maker v0.4 features that should be used in your game and be very obvious.

You must follow integrate these new features in creative ways. Full changelog below!

In spirit of the brand new launch of the Game Maker v0.4 Update bringing loads of new features, we want to see you all put them to work!

Create gaming experience utilizing these new features!

Prizing — Over 350,000 $SAND in Total Prizes!

  • 1st Place: 200,000 $SAND (approx $10,000 USD) + Game Featured on The Sandbox game maker home page. Including 1 1x1 LAND!
  • 2nd Place: 50,000 $SAND (approx $2,500 USD) Including 1 1x1 LAND!
  • 3rd Place: 25,000 $SAND (approx $1250 USD) Including 1 1x1 LAND!
  • 4th — 10th Place: 5,000 $SAND (approx $250 USD) each Including 1 1x1 LAND

Bonus Prize — Public Favorite: 50,000 $SAND (approx $2,500 USD) the most popular based on social media ratings

Who can join?

Anyone who has currently been accepted to use the Game Maker is allowed to enter the jam!

Are Teams Allowed?

YES! You MAY work in teams of up to 4 people if desired! The prizing will be split according to the amount of team members.

Judging/Voting

Initially with this Game Jam voting will take place internally by our entire team! We will open this to the public for community voting in the coming jams. Below are the judging criteria’s they will be basing votes off.

Judging Criteria

Your game will need to use at least 3 of the new features introduced in the Game Maker v0.4 new release from December 23rd. Learn more about the Changelog below or https://medium.com/sandbox-game/the-sandbox-game-maker-v0-4-our-biggest-update-to-date-9bd5ec0de642

100 Points Scale
Categories

  • Overall Idea — (25 Points)
  • Level/Game Design — (25 Points)
  • Creativity — (25 Points)
  • Playability — (25 Points)
  • Bonus Points: Wow Factor — (Up to 25 Points Extra)

Submitting your Game for Judging

We will be using the brand new Game Maker “Gallery” feature as well as a form for submissions.

You MUST upload your game to the gallery following the below GIF tutorial and using the title: “TSB Game Jam — Game Title”

You MUST also submit your game to the following form link: https://form.jotform.com/202727528523658

Resources to help you with your game!

Below are some tutorials and resources for help using our awesome Game Maker!

Any questions or concerns? Join our DISCORD and ask in the #tsb-game-jam channel! We are here to help!

GOOD LUCK and HAPPY CREATING!

Socials

Game Maker v0.4 Awesome New Features!

(Use these when creating your game!)

https://youtu.be/xUgHQu_0iN0

Avatar

The avatar now spawns from the Avatar’s portal, highlighted by the blue cursor.

  • You can now customize the avatar’s behavior, components, camera and model by going into the new GLOBAL PARAMETERS button. You also get access to this menu by clicking on the AVATAR SETTINGS button in the inspector while selecting the Avatar’s portal.

Avatar

  • In this menu, you can select which avatar’s type is spawned and add tags to it.

Camera

  • In this menu, you can easily change the camera views and customize each value to make the camera you want.

Controller

  • In this menu, you can change the avatar behavior values and add / remove components.

Lighting

  • In this menu, you can easily change between different lighting atmospheres.

Note : While choosing Player’s Avatar in the avatar menu, some parameters will be locked to make your experience eligible to the metaverse.

Global Game Maker Improvements

The Game Maker tools have been reworked and improved to provide a better user experience with a lot more functionalities.

  • The Terraform is now easy to use, with a lot more options on it.
  • The way you place the assets in the scene has also been improved to allow you to easily add and manage your assets position and rotation.

Library

The whole Library has been revamped to provide a better user experience. You can now quickly search and use filters to find what you need.

Presets are now accessible within it and usable inside the Hotbar.

Selection Window

The Selection Window has been revamp to provide a better user experience. You can now quickly search and use filters to find what you need.

Behaviors and Components have now an Icon and a ToolTip for each of them, to make them more understandable.

New Message System

Instead of having text to type, copy, and paste, the New Message System allows you to easily create a Message and re-use it anywhere you want.

Rules Window

The Rules Window has been revamp to provide a better user experience. You can now collapse and uncollapse Quests, and manage them easily. You can also quickly define the informations you want to display within the Victory and Defeat screens.

Quest System V2

The new Quest System allows you to fully customize the Quests:

  • How to unlock the Quest
  • How to launch the Quest
  • How to complete the Quest
  • How to return the Quest

New options have been added to allow more customization and quests that have been done before should be easier to do now.

Plus, the Timer Objective has been improved:

  • Timer — Survive: The Player has to survive until the Timer reaches 0 to complete the Objective.
  • Timer — Defend: The Player has to defend something/someone until the Timer reaches 0 to complete the Objective.
  • Timer — Receive Message: The Objective is finished once it has received the specific “Message” before the timer ends.

Indicator Component

The Indicator Component has received a major update, related to the new Quest System and some other improvements:

  • LifeBar color parameter has been removed to provide a more consistent User Experience within all Metaverse Experiences.
  • Objective Cursor parameter has been removed to provide a more consistent User Experience within all Metaverse Experiences.
  • The Quest Cursors are now split in 3 parameters:
  • Giver: When the linked Quest is unlocked, a golden “!” will be displayed over Object’s head until the Quest starts.
  • Objective: When the linked Quest is started, a golden target icon will be displayed over the head of the Object until the Quest’s Objective gets complete.
  • Receiver: When the linked Quest is completed, a golden “?” will be displayed over the Object’s head until the Quest gets validated/finished.
  • For each parameter, you can set multiple Quest links inside it.

Presets

Creating a Preset has never been so easy. Select the Object you want to transform as a Preset, and click on the related button in the Toolbar to do so. You can also easily replace an existing Preset by clicking on it when creating a new one.

Plus, it is now possible to use Presets inside the Asset Spawner, which gives you more possibilities.

Tags

The Tags related to Behaviors and Components have been changed.

It might not change your current Experience functionalities as they will remain the same for already-created Experiences, but we suggest to be attentive to them.

Publish

You can now easily publish your Experience to the Gallery and allow the other users to play to the content you created.

Behaviors and Components

Behaviors and Components had their tooltips and parameters updated.

They should now be easier to understand.

Play Mode Improvements Include

New Balancing & Grades

Some Behaviors & Components values need to be adjusted -

  • Please move once the slider to update the maximum value to the new one.

The balancing has been reworked to provide a better difficulty. Each object has now its difficulty mainly driven by its Catalyst and also its Gems.

Each Object has a Grade displayed next to its Lifebar. This Grade represents the Catalyst of the Object and the amount of Gems inside it. Thanks to this, Players will now identify the power of an Object easily.

New Melee Enemy

The Enemy fighter behavior has been automatically replaced by the Melee Enemy behavior.

This behavior follows the same intentions than the previous one but has been improved to make the fights much more enjoyable.

A targeting system has been added to make your attacks move your avatar towards the enemies, removing frustration that we previously had.

Note : Some parameters within this behavior are locked and will be unlocked in future updates.

Quest Icons

As said before, a Quest is split in 4 steps. For 3 of them, a specific Quest Icon is displayed during the Play Mode.

  • Quest can be started: Gold “!”
  • Quest’s Objective: Gold Target Icon
  • Quest can be finished: Gold “?”

Inventory & Equipment

Players will be able to pick up equipment and quest items from experiences and save them in their local inventories. Equip different sets of items to change your character’s attributes and become stronger.

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