VoxEdit: How to get your assets into Minecraft

The Sandbox
The Sandbox
Published in
4 min readJul 24, 2019

VoxEdit’s various model formats allow you to create assets for Minecraft — find out how!

Step by step

1. Creating your asset in VoxEdit

Since VoxEdit is a 3D voxel modeling and animation program, the first step is to create your own model that you can later export into Minecraft following the steps below.

If you’re not familiar with VoxEdit, you can check out a list of tutorial videos here that will help you begin using VoxEdit.

Download the latest version of VoxEdit here: https://www.voxedit.io/download.html

2. Exporting to OBJ

After creating your asset you’ll need to export it to a format that is commonly used in 3D software. In this case, we’ll be using .obj.

From the modeler’s option menu on the top left corner of the screen, select the following: File>Export>Export OBJ and then select a location.

3. Convert your asset to stl format

Once you have your model in.obj format, a .stl is needed before proceeding with the next step. You will find various online file converters to this specific format once you have your model in .obj. In this case, we are using Makexyz.

In the online file converter, you’ll simply select your models to convert them in to the new format.

Use Tinkercad to convert .stl file to schematic

Now that we have our .stl file, we can take the next step of converting our model to a schematic format that can be used in Minecraft. Tinkercad is an easy-to-use 3D CAD design tool by Autodesk. In our case, we will be using it to convert our model to a schematic format.

After we login, or create a new Autodesk account, we’ll need to create a new design.

While on the workplane, we’ll select the export button on the top right section of the new design page, and upload our model in the .STL format which we converted before. Tinkercad does accept .OBJ models, but it’s recommended to use .STL to prevent any issues with the model.

After importing our model in to the workplane, we can rotate it, change its size and locate anywhere inside the visible canvas.

Just on top of the import button you will find a another button with a pickaxe on it called Blocks, in this section, our model can be prepared to be exported in a format allowed in Minecraft.

Once in the Blocks section, we can how detailed our model will look in Minecraft. Kind in mind that the more defined it its, the larger it gets.

After choosing it size, you can also select the blocks of which our model will be made of. Finally, we can export our model to Minecraft’s compatible format, .schematic.

Minecraft Forge

Last but not least, the two final components we’ll need are Minecraft Forge and WorldEdit.

You can download Minecraft Forge from the following link: https://files.minecraftforge.net/

Once you install Forge you will need to select it from Minecraft launcher.

WorldEdit

Finally, after Minecraft Forge is installed, you can install and run WorldEdit mod into Minecraft.

You will find various guides and documents for all its features and options from this link: https://www.curseforge.com/minecraft/mc-mods/worldeditgf

Here is a quick tutorial video on how to import your model in to Minecraft after you have your mods installed.

Once you have placed your asset on the schematics folder of WorldEdit mod, you will need to type the following commands:

//schem load “modelname”

//paste

Keep in mind that the blocks your models will be made of are selected from Tinkercad, as well as its size. VoxEdit does not yet have a way to export directly to .STL format, but is a feature we are considering for the future.

Another example of Voxel Model made with VoxEdit, integrated in Minecraft

Be sure to join our community so you don’t miss out:

Discord: https://discordapp.com/invite/vAe4zvY

Telegram: https://t.me/sandboxgame

Facebook: https://www.facebook.com/voxedit/

Twitter: https://twitter.com/voxedit

--

--