An observation about the evolution in the gaming industry in terms of value transference.

Carlos Roldan
Satoshi's Games
Published in
3 min readSep 4, 2018

10 years ago, the gaming experience used a competitive approach based in scores: difficulty ratio. People used to go to recreational halls wherein groups/alone play (retro-arcade) games via microtransactions (physical coins). The pricing strategy was different and the more time playing the game, the higher the score, the more value the user was generating.

When at some point, the player was able to export that value from the recreational halls by exchanging its score for a desired product, console or other valuable items listed on the recreational hall. On this operation happens the most substantial value transference as now recreational halls have been digitally centralized and the opportunities to extract value from these are arguably limited.

Value as means of vehicular language

The opportunity to create value (by adding microtransactions for a micro-gaming service) linked with a competitive while co-operative approach was as important as the value exportation from the recreational halls. In other words, in the present, It is not just that gaming communities have lost the opportunity to export the value from recreational halls, is that the current model has evolved for good — for bad. Let’s break this down.

Now (digital) recreational halls are less than 10: Steam-Ubisoft-Origin-EpicGames-mobile(iOS-Android) *(centralisation == power).

New concepts created by these halls have been spread and standardized, such as:

  • DLC
  • SKINS
  • FREEMIUM
  • PAY2WIN

Each of these concepts involves incoming (micro)transactions from the average user to the platform (digital recreational hall), and thus a value import operation. So far, the gaming industry needs to evolve in a way to create more value while more valuable experiences. Where the need to adapt to the gaming industry, is restoring the option to export value from digital recreational halls to the user. Especially and specifically now, as we have the right tools and technology to do it, such as crypto-collectibles, cryptocurrencies, vouchers, reward points or other formats of value transference.

Gaming platforms/digital recreational halls don’t give users the right to have the full game, instead, they grant them with a license to use the game under certain conditions (usually to avoid cheats, usually) which you have to trust and accept. For more information eg: read the steam terms and conditions.

This is one of the most important features of satoshis.games. Satoshis.games as its core do not want any type of trust from the user side, instead, we want to validate our platform in the network.

How? By being a fully open source and built on top of Bitcoin #LightningNetwork to enable a peer-to-peer micro-transactional ecosystem aside from satoshis.games governance.

Conclusion

As a conclusion, the best weapon to fight against the current model is decentralization. For several months satoshis.games has been working in an competitive gaming platform powered with micro-transactions via #LightningNetwork ⚡️

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