Lessons on Creativity from Rick Rubin

Viktor Bezic
Scribbling In the Margins
13 min readJul 25, 2018

Rick Rubin is arguably one of the greatest producers of all time based on the number of hit albums produced. With a track record of not only popularizing new genres but also reviving artists and bands of the past by producing in a wide variety of genres. In my mind, the creative lessons learned not only transcend music genres but creative disciplines as well. His production credits are too numerous to list and span the gamut of metal to country and include: The Red Hot Chili Peppers, Jay-Z, AC/DC, Slayer, Neil Diamond, Johnny Cash, Tom Petty and Heartbreakers, Rage Against the Machine, Frank Ocean and the list goes on. I’ve made it a personal exercise to try and extract patterns or core principles that lead to his creative success from a doing a deep dive into his career through Jake Brown’s Rick Rubin in The Studio. The lessons learned are found below. They serve as reminders for me but hopefully are useful to others.

1. All aspects of your life fuel your creative output.

“My production style involves being in tune with everything. You can’t do it by listening to music. Pro-wrestling is really important. Movies. You know, everything. You have to make records the way that you live your life.” — Rick Rubin (1)

Your lifestyle contributes to your creativity. The rooms you sit in, the places you eat, the things you see, the media you consume, your routine and the people you talk to all have an influence on you and have the ability to spark something new. The act of creating is in large part a focused act. One of doing. But time away from work is critical as well. It creates the space for you to reflect and get a different perspective. You become the sum of influences. But sometimes you can’t do through sheer work alone. Sometimes you need time away from the work to make new connections. This is what Rubin is referring to when he says, “you can’t do it by listening to music.” In Wired to Create the author Scott Barry Kaufman describes how solitude leads to creative breakthroughs. As Kaufman states, science has confirmed that solitary reflection feeds the creative mind. Isolation is needed to reflect, make new connections and find meaning. Kaufman highlights some of the reclusive activities of filmmakers, writers, and philosophers seeking refuge in remote cabins to create from Swedish filmmaker Ingmar Bergman to philosopher Martin Heidegger (2).

Another factor Kaufman highlights that lead to creative breakthroughs is an openness to new experiences. Kaufman references studies that show a higher correlation between openness and total creative achievement over other traditional characteristics such as IQ and divergent thinking (3). Having a singular focus may make your work feel one dimensional. By using your whole life to help influence your work the higher chance of originality. Rarely are our interests singular, and it’s tough to place the various aspects of ourselves into silos. By embracing all of your influences, you’re able to channel a distinct point of view which shows up in your work.

2. If it’s a team effort, you have to like the people you work with.

The starting point for all of Rubin’s work is whether or not he has a healthy relationship with the artist. “I have to really like them as people first and foremost.” It can’t only be about the music. He really cares about what kind of people the artists are and what’s going on in their lives. He uses these inputs to evaluate whether or not they should collaborate (4). It sounds, but when tensions arise from pressure like a project deadline, poor team dynamics lead to the team’s demise. The parallel here is also don’t work with assholes or be an asshole yourself.

Many creative partnerships start around mutually shared interests and a curiosity about the other collaborators. Someone’s project may hit you in the right way. You might reach out and ask how they produced the work and what their process is etc. I like the idea the conceptual artist and hacker Ryder Ripps puts it, “Those are the best kinds of friends to make, the ones that are around shared projects and interests” (5).

It’s hard to imagine any team that hates each other going the distance and doing great work. It happens on occasion. An example that comes to mind is A Tribe Called Quest. When they made the Love Movement they hated each other. And it’s arguably their worst album. It wasn’t a total write off, but it didn’t compare to the Low-End Theory and other records they had early on when they were more of a cohesive unit.

3. It’s not about what you can add, but you can take away.

With any creative project, the things that you don’t do are just as important as the things that you do. Rubin is a long time fan of AC/DC, he was drawn to them by their simple guitar riffs. It had a profound impact on how he thought about music. Rubin focused on simplicity with all of his artists and peeled away any unnecessary parts to get to the essence of an artist’s music. As an example, when producing Electric for The Cult, he asked Billy Duffy to not use any effects on guitar solos. He’d tell Duffy “Play it clean, man; use a Les Paul, no effects.” (6). Bassist Jimmy Stewart also mentioned, “we stripped off all the surface clutter and got down to what we are really all about.” (7).

When Rubin helped the Red Hot Chili Peppers with Blood Sugar Sex Magic, Flea remarked, “On the majority of rock records you don’t hear a guitar or drums or bass. You hear a bunch of processed synthesized shit. That’s all because it’s a wall of sound…a recording studio creation. This record is very minimal, and it’s very live. When I hear it, I get a picture of a hand hitting a guitar, a string vibrating. This is four guys playing music. That took us a while to learn to do. There are so many options in the studio, you’ve got to know what you want. We were real careful not do anything unless it helped the song, which meant keeping that ‘band feel’ all the time.”

My key takeaway, if something doesn’t feel right, trying to improve it with effects won’t work. Instead, we should be digging down deeper to find what better resonates with our tastes. By avoiding creating a wall of sound, the Red Hot Chili Peppers honed in on what really made a song great in their minds. It’s about peeling away the things that aren’t necessary. This can apply to any creative discipline. IE. Simplifying a design, editing down our writing, etc. As Antoine Saint Expury famously stated, “Perfection is achieved, not when there is nothing more to add, but when there is nothing left to take away.”

4. Don’t get stuck in a ‘genre.’

Rubin continually pushed himself to work with all different kinds of artists and music genres. From Rap and Heavy Metal to Country. His guiding principle was to operate on the fringes. He was into both Rap and Punk in the 80s because at the time they weren’t mainstream and there was a lot of room for experimentation and defining the sound (8). He started with hip-hop producing for both Run DMC and the Beastie Boys. Then he had success producing for The Cult which he followed up by producing for Slayer and Danzig. Creative differences with his Def Jam partner Russell Simmons forced him to create a new label. Instead of turning Def Jam into something it wasn’t. He decided to leave Def Jam and moved to the west coast to form Def American for all his other musical endeavors outside of hip-hop. Guiding principles for Rubin were vital, including a feel for music regardless of genre. It was about getting to the heart of an artist, and their music was about.

I’ve interpreted this as an example of being open and pursuing the things that feel right to you. If you feel like you’re not growing or stuck within a style, defined by you or not, it’s important to experiment outside of those boundaries. It’s effortless to do what you know and get complacent. Or take gigs to do X thing because you’ve done it fifty other times before. I’m not saying jump around and change your aesthetic or voice every week. You should definitely try to master a work style and hone in your voice in a focused way. Once it becomes routine, a change is required to maintain continued growth. A core philosophy or point of view that you can take with you across projects no matter how varied they may be. For Rubin, it was production by reduction and bringing mainstream sensibility and organization to music that’s on fringes or forgotten.

5. Produce a lot of work and mine for ‘hits.’

This is definitely not a new idea, but to produce good work, you need to create a lot of it. It’s rare that you get a hit from producing only a small handful of things. A volume of work is required to not only build up your skill set but to actually start finding things that work. It also gives you way more material to recombine and reshape. Ultimately, after long sprints of creativity, you need a period of time edit and curate. You can’t jump into editing from the onset as you might not have enough output to play with. You also might squash new ideas by editing too early.

Rubin’s approach is to get artists to write at least 30 songs to be able to have 10 that are album worthy. If a band only writes 10 songs the chances are only 2 are album worthy. He encourages songwriting because the artists are in fact writers, and writers write. It’s the homework that needs to be done before you get to the studio. You need to know you have great material before getting to the studio. The studio is for performing and not writing. When Rubin produced Californication for the Red Hot Chili Peppers, he had them write a ton of songs, around 30 to 40. Followed by heavy practice during the spring and summer, so they knew exactly what they needed to do when they got to the studio (9).

I’ve rarely come up with a great idea without writing down hundreds of ideas. On top of that, it gets you into a rhythm and flow versus editing too early. Editing too soon can easily result in writer’s block.

6. Technical skill doesn’t always trump substance and taste.

The designer Ben Pieratt turned me on to a concept he adopted from the book cover designer Peter Mendelsund which he calls “special wrongness.” It’s the quality of something that’s slightly off that makes it memorable or gives it a unique character. He used it in the context of creating a name for a company, but I feel the concept works for any form of creative output. When we try to perfect something, smooth out its rough edges or refine it to death, we smooth away some of its original voice and character. Rubin doesn’t focus on the technical skills it takes to produce a track but searches for what he finds unique in song. It usually the unique quirks or what others would perceive as mistakes that are part of the artist’s individual expression (10).

Most of the studios Rubin works in were built in the 50’s or 60’s. He believes their sound is superior to a modern studio that is appropriately spec’d out and perfected. He describes these studios as follows, “before they were kind of magically, with smoke and mirrors, made to sound good by people with good ears. Now everything is computer generated. Now it’s perfect, but there’s no vibe at all…” (11). Bad vocals can be pitch corrected. You can argue that these corrections don’t make the work any better, depending on your definition of ‘better’. I guess the key whether or not there’s something worth correcting in the first place. Rubin goes on to state, “I do not know how to work a board. I don’t turn knobs. I have no technical ability whatsoever. But I’m there when [artists] need to me to be there. My primary asset is I know whether I like something or not. It always comes down to taste…I’m there for any key creative decisions” (12)

7. You don’t need to wait for special equipment to get it done. Embrace constraints.

When Rubin and the Beastie Boys produced their first album Licensed to Ill, they had no samplers and no digital technology. Chung King where they recorded was an analog studio. They would make tape loops. They would also have 3 or 4 people on a console who would be responsible for however many buttons they could press. There was no automation the songs were literally hand made. On the drumbeat in “Fight for Your Right,” Rubin and engineer Steve Ett would physically hit the rubber pads with their bare hands to emphasize the song’s kick and snare parts. Even though it took much more work to create a song it allowed for more freedom to alter a song on the fly (13).

There has to be a strong desire to create. With that, you’ll use anything that’s in front of you to pull something off. I’m reminded of a quote from photographer William Eggleston that illustrates the point, “The artist… If the thing is in that person to do, it will find a way out. Doesn’t matter where you plant it.” Waiting to buy the latest tool, or to properly learn the software, may not help you produce better work. Or even help you produce more work. You may find another excuse altogether once you get the equipment you think you need. Start creating and experimenting with whatever you have in front of you. The only way you’ll learn to do something right is by spending a large amount of time doing it wrong. I’m using “right” in relative terms. As in what’s right for you. Constraints may also help the creative process along. I’ve written a series on creative breakthroughs based on constraints here.

8. Collaborate and Cross-pollinate

Rubin highly encouraged collaboration among all of his Def Jam artists to come up with breakthroughs and to push each other creatively. LL Cool J wrote songs for Run DMC. Run DMC shared songs with the Beastie Boys. An example is Slow and Low. The Beastie Boys took the track and modified the lyrics to reflect their interests. The idea to play the beat backwards on “Paul Revere” came from Run when the Bestie Boys were looking for a slower beat to rap over. Around this time Rubin had also signed Slayer to Def Jam. He walked down the hall and asked guitarist Kerry King of Slayer to play the lead on the Beastie Boys “No Sleep till Brooklyn” track. They shared the studio and didn’t know each other until the collaboration. It took a few minutes, but it became a signature part of the song (14).

Although Def Jam was a small label and didn’t have a massive roster of acts Rubin used what artist he did have in his studio to full capacity. They influenced each other, and he could take parts and pieces of their talents and strengths to make a song that he felt in his mind worked. My key takeaway is, yes it’s good to work alone to get things done. But periods of collaboration are needed to expand on initial thoughts and improve the final product. Diverse perspectives can lead to more unique outputs. Stephen Johnson, in Where Good Ideas Come From highlights London coffee houses during the Age of Enlightenment. It wasn’t the lone genius toiling by themselves but the interactions between creative people and free-floating conversations around different passions and interests. It allowed different networks of people to come that typically wouldn’t in the course of their day. And through their interactions would get new ideas (15).

9. Work with your idols

AC/DC is a band that Rubin admired for years to the point where AC/DC became his archetype for how to produce rock records. Very minimalistic sounds, peeling back all the layers to get to a raw sound. He worked directly with AC/DC after years of using their music as his benchmark for an excellent rock record. Their first collaboration began when he worked on one song with AC/DC for the Last Action Hero soundtrack. He would later produce 1995’s Ballbreaker Album with his idols. The key for Rubin was going back to their classic signature sound that was very stripped down (16).

In my mind, I think it was inevitable that Rubin would cross paths with his heroes after being committed to their music making approach and applying it to most of the bands he worked with for so long. He was so well versed in their material that when the opportunity came up, he was prepared to capitalize on it and brought them back to their original sound. It’s rare that we get to work with our heroes. But having a group of creative folks whose work you appreciate and follow may help guide some of your own work as there’s some type of resonance between the work that they produce and the work that you create. Austin Kleon referred to this notion as identifying your creative lineage. Similar to a family lineage there’s a genealogy of folks who came before you that you have parts of. There’s also a genealogy of ideas. Although you can’t pick your family, you can indeed select who you allow to influence you based on the books you read, the music you listen to, etc. Similar to where we started in the article. Your creative lineage the sum total of life experience. What you let into your life becomes what influences you. You become the sum total of your influences. Although it’s rare to wind up working for your heroes at worst, you’ll end up finding a community that shares similar influences (17).

References

1. Rick Rubin: in the Studio, by Jake Brown, Accessible Publishing Systems, 2009. Page 1.

2. Kaufman, Scott Barry. Wired to Create. Penguin Publishing Group, 2015. Page 45.

3. Idem. Page 84.

4. Rick Rubin: in the Studio, by Jake Brown, Accessible Publishing Systems, 2009. Page 3.

5. Anderson, Chuck. “Life + Limb.” Ryder Ripps — Life + Limb // A Podcast about Creativity with Chuck Anderson, 10 Sept. 2014, www.lifeandlimb.com/episode/ryder-ripps.

6. Rick Rubin: in the Studio, by Jake Brown, Accessible Publishing Systems, 2009. Page 63.

7. Idem. Page 64.

8. Idem. Page 4.

9. Idem. Page 141.

10. Pieratt, Ben. “A 3-Step Process for Naming a Project/Product. (And Some Resources).” Ben Pieratt, Blog, 20 Feb. 2014, blog.pieratt.com/post/77293289254/a-3-step-process-for-naming-a-projectproduct.

11. Rick Rubin: in the Studio, by Jake Brown, Accessible Publishing Systems, 2009. Page 11.

12. Idem. Page 15.

13. Idem. Page 45.

14. Idem. Page 46.

15. Johnson, Steven. Where Good Ideas Come from: the Seven Patterns of Innovation. Penguin, 2010.

16. Rick Rubin: in the Studio, by Jake Brown, Accessible Publishing Systems, 2009. Page 120.

17. Kleon, Austin. Steal like an Artist: 10 Things Nobody Told You about Being Creative. Workman, 2012.

Originally published at blog.viktorbezic.com.

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