Creative Iteration & Integration: 10 Iterations

Developing PDS and Generating 10 Iterations

Amanda Hum
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3 min readFeb 27, 2018

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Updated Design Concept

Product Design Specification

As a follow-up to performing user testing and synthesizing findings, the next task was to generate a PDS (product design specification), a document that states how a design is made, what it is intended to do, and how it complies with the requirements. The goal of the PDS is to ensure that the design and development of a product meets the needs or requirements of the user.

The PDS was developed with the results of user testing taken into account. However, as this is a draft, more development and additional user testing will be necessary to determine a document that meets all expectations. Through creating the PDS, I was able to establish many variables of the design including but not limited to:

  • Target Users
  • Environment of Use
  • Storage
  • Specific Requirements (Performance, maintenance, ergonomic, feature)
  • Physical Footprint and Size
  • Technology
  • Material

The PDS that I developed this week described areas where iteration was needed in order to work out more focused design details. Heading into Phase 4, the focus is to diverge into creating excessive iterations that will be further refined as the weeks progress. At the end of Phase 4, a single design direction will be chosen.

Initial Phase of Iterations

From here, I was able to develop various sketches to conceptualize how the design can address variables outlined in the PDS. Iterations were generated to create a breadth of options available for the final design and to work out areas of the design that required more refinement.

Iterations on wearable orientation and position on wearer’s body
Iterations on various wearable features (tripod mount, 360˚camera mount, phone holder)

The purpose of these studies was to investigate the various ways the wearable can be positioned the the wear’s bodies and what possible orientations it will be utilized in in order to maximize usability and comfort. Various features such as the tripod mount, camera mount, phone holder, and pocket locations were contrasted between the front and back of the user’s body.

Iterations on bag style and various ways of storing equipment

Initial sketches on bag style, various opening types, research on material choice, and possible graphic decals to aid with organization.

Explorations into how the shoulder mount can work as a solution for a hands-free option for operating the 360˚camera. Also working out details like how the case is opened and what the user will view in front of them.

Iterations on how the content can be laid out in the wearable, pocket openings, material choice and possible tripod mount options.

Next Steps

More refinement on the various features and style of the wearable will be developed as well as solidifying appropriate material choices for the final product.

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Amanda Hum
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4th Year Industrial Design Student at Carleton University