Design Thinking 101 — The Double Diamond Approach (Part II of II)

Kayla J Heffernan
May 8, 2017 · 6 min read

Update 21st AUgust 2019

This is still one of my most read stories. Exploring more than one solution is a step in the right direction, design thinking without design research is only a quarter of the way there. Make sure you read this one too:

At SEEK, in preparation for our upcoming 8th Hackathon, we introduced Upskill sessions to teach fellow seekers new skills to help their hacking endeavours. We kicked off these sessions with a 2-part Design Thinking workshop to broadly share Design Thinking with the rest of SEEK and promote a customer-centric approach in everything we do.

In part 1 we gave an overview of what Design Thinking is. This week we dive into the practical exercises we taught in the workshops.

The Double Diamond Approach

Using the double diamond, you approach problems and solutions by using 2 different types of thinking: divergent and convergent.

  • Divergent thinking — think broadly, keep an open mind, consider anything and everything
  • Convergent thinking — think narrowly, bring back focus and identify one or two key problems and solutions
The Double Diamond

There are four phases to this approach:

  1. Discover customer problems
  2. Define specific customer problems
  3. Develop potential solutions to these customer problems
  4. Deliver feasible and viable solutions to these customer problems

Let’s look at each phase, and the Design Thinking exercises that can help with each.


Once you’ve met real users, document what you’ve learned by creating empathy maps and customer journeys.

Practical Exercise: Empathy Maps
Empathy maps capture what our customers are saying, doing, thinking and feeling, hearing and seeing. These should be based on what you have heard from your customer — no making it up!

Empathy Map template

Practical Exercise: Customer Journey Map
Next we develop customer journeys to map out their experience over time, identifying relevant touchpoints. This is a timeline of the activities customers undertake with your product — note the places, tools or people they interact with.

Customer Journey Map template


Practical Exercise: Roses & Thorns
In this activity we overlay some of the pleasure and pain-points we learnt about on the customer journey. Use red post-it notes to mark the Roses (pleasures) and another colour to represent Thorns (pain-points).

Roses & Thorns

Practical Exercise: How might we (HMW)…
Take the pain-points (thorns) and re-frame them as questions for us to try and solve. Pick a few problems to solve and be ambitious in turning the problem into a delight.

For example,instead of asking “how do we stop people using their mobile phones in the cinema”, we can turn it into an ambitious HMW by asking “how might we make people using mobile phones in the cinema provide a better experience for cinema goers?”. Rather than stopping the use, could we solve the core problems (interruptions, distractions) in innovative ways.


Practical Exercise: Creative Matrix
Take our HMW’s, and use a Creative Matrix to brainstorm heaps of possible ideas — the aim is quantity!! HMW’s go along the top, and on the left are a few guiding considerations to direct you. It’s important to have some broad themes like Technology or people. However, also use some narrower themes like social media or gaming, as this will help force you to think outside the box. Don’t forget to add a wildcard too, to catch all those stray ideas that don’t fit anywhere else. Think outside the box on this one!

The creative matrix

When running this exercise, consider introducing rewards for the most ideas. We gave a few chocolates to the team that generated the most ideas, and not just the free chocolates readily available around SEEK, but the good stuff.

Generating lots of ideas


Practical Exercise: Visual voting
Converge by voting on some of the better or intriguing ideas, that we’d like to hear more about. Each person in the group votes for a maximum of 2 ideas each.

Visual Voting

Practical Exercise: Yes, and… (Improv)
A common rule in improv, is never to say no. You keep the conversation going with “Yes, and…” — keep building. In your groups, take turns in explaining your ideas. Then respond, “Yes, and…” to add to the idea and improve it. Also — no buts! There’s always one person who tries to get around “yes and…” by saying “but…”.

Pitching ideas

Practical Exercise: Impact Vs. Difficulty
Now that we’ve explored Desirability in an unconstrained way, we’re ready to start converging on the right solution. In your groups, plot your ideas on the impact/difficulty matrix and decide which ones you want to pursue!

Difficulty vs Impact Matrix

Very difficult and low impact problems aren’t necessarily a write off — these are luxuries that some users may be willing to pay for.

Next steps

  • Prototyping solutions for your selected idea
  • Testing & Learning
  • Iteration
  • Build it!

Thanks to Rob Alford for championing the Hack Skills sessions, and hosting this workshop. The planning, organising and facilitating involved Nate Harrison, Sophie Hine, Mimi Turner, Tad Obiegly, Taryn D’Souza, Jo Piechota, Campbell Love, Aoife Johnston and myself, Kayla Heffernan.

SEEK blog

At SEEK we’ve created a community of valued, talented, diverse individuals that really know their stuff. Enjoy our Product & Technical insights…

Thanks to Rob Alford and Vedran Arnautovic

Kayla J Heffernan

Written by

UX Design Lead. PhD’ing @ The University of Melbourne. Advocating for the voice of all users.

SEEK blog

SEEK blog

At SEEK we’ve created a community of valued, talented, diverse individuals that really know their stuff. Enjoy our Product & Technical insights…

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