Scrum Jeopardy

Using a game show to teach the basics of the Scrum Framework

I recently went on a Professional Scrum Master course run by the excellent folks at Elabor8. Having subsequently passed my level 1 certification, I was keen to go back to SEEK and do a “refresher” on the framework with the Agile community.

I was looking for a way to teach the Roles, Events and Artefacts used in Scrum. The Scrum guide has some great detailed definitions; but putting these into slide form seemed a bit dry.

Gaming It

Let’s sing:

Ding, Dong — Ding, Dong — Ding, Dong - Ding — Ding, Dong — Ding, Dong-Ding,Ding,Ding,Dong, Ding.

What game show theme tune is this? Yes, it’s Jeopardy.

Having previously run Agile Retrospectives using the Jeopardy format, I was keen to test if a similar approach would work here.

For those not familiar with the game show: the contestants get the answer and have to guess the question.

Room ready for a bit of learning using Jeopardy

Following an introduction and exercise on the Why behind Scrum, I explained the game to the attendees. For “Scrum Jeopardy” I provided multiple answers for each Role, Event and Artefact; to provide a full definition of them.

By the end of the game, I was hoping everyone would have a clear understanding of 5 Roles (Product Owner, Scrum Master, Scrum Team, Development Team, Stakeholders / Management), 6 Events (Sprint, Sprint Planning, Daily Scrum, Sprint Review, Sprint Retrospective, Backlog Refinement) and 5 Artefacts (Product Backlog, Sprint Backlog, Sprint Goal, Definition of Done, Increment).

Who is the Scrum Master?

An example of the cards I used for Scrum Master.

Did the approach work?

I’m currently waiting for some results. At the end of the session I asked everyone, for homework, to take the Scrum Open Assessment. Assuming the game teaching approach worked well, then we should see some good scores on the test.

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