08/28 Sketchnote on Designing for Interaction: Creating Smart Applications and Clever Devices, 2nd ed., Dan Saffer (Berkeley, CA: New Riders, 2010)

Post written for Seminar I: Interaction & Service Design Concepts, 2017| Molly Steenson | CMU School of Design.

Industry peers define Interaction Design

Dan Saffer in the first chapter of his book ‘Designing for Interaction: Creating Smart Applications and Clever Devices’ traces the history and evolution of Interaction Design. It talks about the three different schools of thought within the discipline of IxD. The essay also explains various approach to IxD.

Sketch-Note, V.2

Additional Notes (after class discussion): While discussing individual inclinations to the different schools of thought, most of us chose the Behaviorist school of thought.

Opinions that were shared were:
•It is a more holistic view. 
•It crystallizes interactions on the object itself.
•The feedback system allows the room for trial and error 
•The three views are interrelated.
• Social Interaction view could be used as a tool for influencing/informing the Behaviorist school of thought.

Some other questions that popped during the discussion:
•Where do AI interactions factor in?
•Where do we categorize interaction between non-human entities?