A Single Player’s Descent into Understanding

Discussions of the norm often prompt us to think about deviations from the norm. In reading Ian Schreiber’s article on Game Balance, I found myself most interested in his mentions of intentionally unbalanced games. Though not explored in depth in this article, Schreiber remarks that in rare cases, the ultimate design goals of a game can require unbalanced gameplay to achieve their objective. In the context of single-player serious games, Depression Quest and Papers, Please are two potential examples of this phenomenon. Both games attempt to immerse the player in the experience…

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