The Information Design of Games

From CS377g “Serious Games” and CS247i’s unit “Games for Understanding”

Don’t make people memorize a rulebook. Use the game materials to hold information.
This section is from Matt Leacock’s talk “Designing like an Onion” (not recorded, sadly)
From “shitty first draft” to playable but not polished.
So much iteration!
That was a lot of tweaking.
Patchwork on the right.

Oh hai educators. Here are slides. pdf | ppt

Be nice! Attribute twice! (me and Matt)

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