The Information Design of Games

From CS377g “Serious Games” and CS247i’s unit “Games for Understanding”

Christina Wodtke
Jun 2 · 4 min read
Don’t make people memorize a rulebook. Use the game materials to hold information.
This section is from Matt Leacock’s talk “Designing like an Onion” (not recorded, sadly)
From “shitty first draft” to playable but not polished.
So much iteration!
That was a lot of tweaking.
Patchwork on the right.

Oh hai educators. Here are slides. pdf | ppt

Be nice! Attribute twice! (me and Matt)

Serious Games: 377G

A place for instructor and student writings for the class.

Christina Wodtke

Written by

Designing business, and the business of design. www.eleganthack.com

Serious Games: 377G

A place for instructor and student writings for the class.