Notes for AfterMath: VisualizingConsequences of Actions through Augmented Reality
The article is written by Sang-won Leigh, and Pattie Maes at MIT media Lab, and paper is published in CHI 2015.
The project is to “empower our decision making by providing relevant information just in time/space. The project is called AfterMath, a AR user interface concept of predicting and visualizing consequences of a user’s potential action
They break down the decision-making process include:
identify the problem or opportunity,
2) discover possible actions,
3) predict their consequences, and
4) make decisions based on these predictions
Affordances and feedforwards [8, 26] are signals that communicate the possible actions on an object that users can take
Graphical perceived affordances can be leveraged as more than just cues for afforded actions
Potential Applications
AC(afforded consequences) becomes particularly helpful when the result of an action is irreversible and has some associated cost — usually when it has physical consequences
e.g. when a car is approaching a curve, predicted trajectories of the car can be visualized on the windshield
The article proposes a concept called “afforded consequences”, which develops from perceptible affordances, and it makes users perceive the potential consequences of a certain action.
Link: https://dl-acm-org.proxy.library.cmu.edu/citation.cfm?id=2732695