Remnance of Form: Altered Reflection of Physical Reality

Shengzhi WU
Shengzhi’s MDes Thesis
1 min readOct 3, 2018

Sang-won Leigh, Asia Roseway, Ann Paradiso, MIT Media Lab, CHI 15'

https://dl-acm-org.proxy.library.cmu.edu/citation.cfm?id=2732489

The research focus on how the feelings of an object can be changed through manipulating the shape of its shadows in an alternative reality (AR).

Through the ambient augmentation of shadows happening in the periphery of the viewer’s attention [7], we try to shift and extend the perceived nature of the object.

combined with the viewers’ presences and body postures, allows the interaction between the viewers and the ball with its shadow to become more playful and perceptively appealing.

Through five unique vignettes — Disappearing, Showing Fear, Changing Shape, Dream of Flying, and Possessing the Ball, we demonstrate a series interactions that involve varying degree of whimsical behavior, tweaking of the shadow’s shape, and viewers’ engagement into the narrative.

The article provides an alternative approach of considering how to manager the perception of the object by changing its shadows. In addition, in augmented reality, we also have the ability to directly manipulate its shape, and I could potentially consider how the shape of an object affects user’s emotional perception, for instance, the shape filled with thorn makes it feel dangerous, or express a feeling of fear.

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Shengzhi WU
Shengzhi’s MDes Thesis

I am a UX designer, an artist, and a creative coder. I am currently pursuing my master degree @ CMU, and interning @Google Daydream.