Puyo Puyo 2

ぷよぷよ通, Puyo Puyo Tsū

Cory Roberts
Shinkansen Retrogamer
4 min readAug 2, 2020

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This is the second Puyo Puyo game that was released in 1994 for the Japanese arcades, including Mega Drive/Genesis and Game Gear. A Saturn version was released one year later. You know the gameplay mechanics of the first game (except a few spin-offs). We’re going to post the Sega Saturn version of this game. Let’s get it.

Unlike its predecessor, Puyo Puyo 2 has three different modes for each type. The three main modes are, Single Puyo Puyo, Double Puyo Puyo, and Endless Puyo Puyo. For Super Puyo Puyo 2, and Super Puyo Puyo 2 Remix, using a Super Multitap, an additional mode known as Minna de Puyo Puyo (Everybody Puyo Puyo, also the name of a Puyo Puyo game for the Game Boy Advance), means that up to 4 players (though for Remix, including a COM player) can play. Single Puyo Puyo is a story mode. In an attempt not only to steal Arle’s heart but also to nab Carbuncle, the Dark Prince sets up a battle tower, in which Arle has to beat characters on each floor to climb up the tower. As Arle wins every match, she gains bonus points which add to her total score, and this acts as Experience. The chains are balanced to be weaker and do less damage than in the first game, providing a greater chance to make a comeback. There are five predefined rule sets available in the Versus menu. The player can set custom rules. Multiplayer lets multiple players play together.

Puyo Puyo 2 was originally developed by Compile and released by Sega for arcades in 1994 and became the biggest arcade game to have been played in Japan since the arrival of Street Fighter II. The success of the game prompted Compile to port the game to several consoles and computers, including the Super Famicom, Mega Drive, PC Engine, Game Boy, Game Gear, Sega Saturn, PlayStation, PC under Windows 95, WonderSwan, Neo Geo Pocket Color, PlayStation 2, et al. The Game Boy Advance and N-Gage games Puyo Pop are also heavily based on this particular installment of the series, a Virtual Boy port was in development, but never released due to the system’s failure.

Rulue just doesn’t give a f***!

The Super Famicom version added a 4-player mode — Compile’s first attempt at such a mode for a domestic console — with the use of a multitap. Without a multitap, 3 and 4 MAN players cannot be played. Translation group J2E would translate this version in 2001. Months later, Compile released Super Puyo Puyo 2 Remix (す〜ぱ〜ぷよぷよ通リミックス), a special version of the Super Famicom game that allowed up to 4 players to play without the need of the multitap, by replacing the human players with computer ones. A port was also released for the PC Engine (in Super CD-ROM² format) titled Puyo Puyo CD 2 (ぷよぷよCD通). Super Puyo Puyo 2 Remix also included two new Extended Training and Special Modes, as well as other features. Another case is the PC-Engine CD, Saturn, and PlayStation versions, which add voice-overs and cutscenes.

Here’s some more additional artwork:

…Hey, you had big fun? See ya!!

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Cory Roberts
Shinkansen Retrogamer

American digital illustrator and manga artist who draws Y2K clothing and big sneakers. Now working on personal and freelance projects.