GTI 2017 GPU Technology Conference, The Neural Lace Podcast #5 Guest Jules Urbach, CEO at OTOY
Silicon Valley Global News
4 min readMay 11, 2017


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GTI2017 GPU Technology Conference: The Neural Podcast #5 Guest: Jules Urbach, CEO of OTOY, Host: Micah Blumberg, Edited by: Adam Alonzi
The direct link to the audio podcast is here

Jules Urbach is the CEO of OTOY, Inc a company that offers products like Octane Render, Lightstage, Orbx. Their objective is to build whatever it takes to make the Holodeck real with stunning photo realistic visuals inside breathtaking experiences, and Otoy is accomplishing this by creating industry driving new software in places where there are efficiency barriers to the kinds of hard computations needed for next generation experiences.

Urbach has been a pioneering force in the development of holographic capture, a pioneer in extremely high resolution light field graphical rendering, a pioneer in forging a way to stream these live high-resolution GPU rendered light fields over networks to devices like phones, Gear VR, Hololens, ODG R8, and Tango. He has worked with Facebook to help them build out a cloud render pipeline that turns the data from Facebooks new 6 degree of freedom cameras into volumetric video that you can share on your Facebook timeline or jump into with vr, and what’s even more amazing is not only can you walk around inside volumetric movies on a mobile phone that look better anything on current desktop VR systems (later this year), but this holographic capture of 360 video (from Facebook’s camera’s for example) slips seamlessly into game engines (like Unity) so that your can make your 3D 360 Volumetric 6 Degrees of Freedom VR films interactive. Simply drop the Orbx point cloud file into that volume of space you have defined in Unity so that it becomes a game element.

The technology he is making is in a sense is making it possible that particular scene in the novel Ready Player One when the main character (Wade) has to play a Virtual Reality re-creation of the movie Wargames and this re-creation of that 1983 movie is so photo-realistic that the main character feels that he is standing next to the young Matthew Broderick’s character who also looks photo-realistic, but Broderick is life size & 3D, he moves and talks like Matthew Broderick’s character and you can interact with his character. We are going to be able to interact with all of our favorite movies, and the people in them will look exactly the same as they did in the movies, with photo-realistic graphics, and they will be in 3D, we will feel like we are there with them, inside the movies, and fully able to interact with them and take part in the story. These are the types of experiences we will have in the next couple of years in part because of the work of the people at OTOY.

In the podcast I spoke to Urbach because I wanted to know more about photo realistic gpu rendered interactive light fields that we can stream over web vr. Bach also presented some of his thoughts on Neural Lace and interestingly our conversation went in the direction of optimizing that information pipeline, and it makes sense that our conversation about neural lace went in that direction because he thinks a lot about how to pipeline data and how solve information efficiency barriers.

To listen to the Neural Lace Podcast with Guest Jules Urbach the CEO of OTOY click here

You can find a summary of the previous 4 episodes of the Neural Lace Podcast here

The photos I took from GTC 2017 with my DLSR. Going forward I am going to release all the past photos from all the VR events I went to in the past year and a half. Other journalists can use my photos with my permission as long as they leave the water mark intact and give me credit as the photographer.


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Silicon Valley Global News: VR, AR, WebXR, 3D Semantic Segmentation AI, Medical Imaging, Neuroscience, Brain Machine Interfaces, Light Field Video, Drones