Moss Book II, Meta Quest 2, and using WebXR for collaboration, science & 3D art.

Plus a little bit about the WebXR based Self Aware Networks Institute that I am building. Plus NeRF Neural Radiance Fields, 3D Aframe Tiles Component, and Video games for Therapy & Emotional healing.

Moss Book II & Meta Quest 2

I’m enjoying the Meta Quest 2 VR headset, with it’s wireless, virtual reality, 3D immersive experience with Moss Book II

The Quest 2 is a device that has excellent sound, great graphics, and the potential to bring you experiences that have an emotional impact that you can feel in a visceral way that takes you beyond television, radio, and mobile phones.

My intuition is that the Developers of Moss Book II asked themselves

“How can we improve on what we did great with the first Moss Book Virtual Reality game? How can we take storytelling immersion to the next level? How can we make this even more fun for players who decide to purchase our game? After all, Virtual Reality is great for telling immersive stories, so how can we make our story even more immersive for the player, let’s call them the reader.”



Silicon Valley Global News: Stories, Research, Advanced Concepts RE: Virtual Reality, AR, WebXR, AI Semantic Segmentation on 3D volumetric data, Medical Imaging, Neuroscience, Brain Machine Interfaces, Blockchain, Cryptocurrency, Drones, Light Field Video, Homomorphic Encryption.

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Silicon Valley Global News: VR, AR, WebXR, 3D Semantic Segmentation AI, Medical Imaging, Neuroscience, Brain Machine Interfaces, Light Field Video, Drones