New impressions of the Tilt Five Holographic Gaming System + My Interview with Jeri Ellsworth, CEO & Co-Founder of Tilt Five!
My 2nd impression of Tilt Five’s Holographic Gaming System completely changed my mind for the better. I concluded that this is the best value proposition in large Light Field Display technology anywhere. In hindsight I did not spend enough time with this the first time. The controller is also much better than I realized.
Story by Micah Blumberg, bio at http://vrma.io
The Medical Imaging demo I tried at the Augmented World Expo in particular took it to the next level, at that point I realized it wasn’t just a gaming system, it is the best value proposition in Light Field Display technology for Students, Gamers, Researchers, pretty much for anyone!
Watch my interview with the Jeri Ellsworth the CEO & Co-Founder of Tilt Five right here:
What you get is a huge & potentially extendable light field display with an excellent multi-user system that includes an excellent free range of motion 6dof controller. In addition to games the system can be used for medical research, or for any kind of research that involves exploring 3D models. I found out that some folks in a University are building their own massive spherical display with this reflective material that you get with the Tilt Five Holographic Game System. So University researchers can do real immersive 3D Augmented Reality research with a Light Field Display that won’t break the bank, and might not be affordable to University students with other technologies.
Micah Blumberg on LinkedIn: My 2nd impression of Tilt Five's Holographic Gaming System changed
My 2nd impression of Tilt Five's Holographic Gaming System changed my mind for the better. This time I came away…
A 50 inch Light Field Display from another company for example that does not require glasses might cost $50,000 dollars. You get this giant display for $359 and it can be extended almost endlessly with additional reflective board pieces that are made with inexpensive material. That is another big point that I missed the first time around.
What I concluded in an earlier article about the controller being 3dof was actually a mistake that I made based on a really short demo I had at the Game Developer Convention in March 2022 where I did not understand how to control the game controller correctly. In that first experience I was not able to precisely control the game because I didn’t understand that there was a button to enable more precise movement of the lego-like platforms. So I had thought the controller was IMU based like the Nintendo Wii controller, but actually it’s closer to the Valve Index or HTC Vive controller with a full & accurate range of motion.
Awesome 3D graphics do actually pop-out as long as they are in between yourself & the reflector screen (the board that comes with it) you can pull the 3D graphics right up to your face, or you can lean in or out to see what you are looking at more closely.
At AWE2022 I tried out the new larger gameboard with a folding partition you can angle upwards. When I experienced the controller’s 6dof capabilities, I was able to use the controller to examine the insides of a 3D medical imaging scan of a head, skull, and brain, with accurate & precise positioning to slice through the 3D model so I could see the angle I wanted.
One final thought is that this might be really great to roll out to folks in the Military on a large scale, there is certainly potential, and cost savings vs using something like HoloLens. It’s also small, compact, and lightweight.
Thanks for reading. I hope you liked this article. Feel free to subscribe to my channels and or follow me on social media. http://vrma.io