“Valve Index” VR headset announced to arrive May 2019 right on time to crush the badly designed Oculus Rift S. With quotes from Brendan Iribe, Jason Rubin, and Nate Mitchell.

Valve Index and Valve Knuckles are arriving May 2019. This is the next generation of VR that desktop VR users have been waiting for. This story is also about how Oculus dramatically failed with the new Oculus Rift S. Thank goodness the Valve Index is almost here: The Oculus Rift S ($399) is a terrible product for the price, it’s a backwards step for Oculus, it costs more than the original Oculus Rift ($349) and the quality is significantly worse.

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Mar 30 · 9 min read
Valve Index exhibits their manual adjustable IPD in contrast to the Rift S automatic smaller IPD
Valve Index Knuckles
Early product Valve index images reported by journalists last year https://imgur.com/a/nYegjQp
Valve’s Knuckles are a major example of how Valve is leading by innovating, taking risks to bring new technologies to the market.

So how did this failure by Oculus happen?

Oculus failed with the Rift S because instead of being visionaries like Valve (Valve is pushing the frontier of technology) they (Oculus) decided to act based on their fear (related to their desire to dominate the future market), even going to far as to make a product that mimicks the design of Microsoft’s inside out tracking Windows Mixed Reality headsets, they even went to a maker of a Window’s Mixed Reality headset called Lenovo to “help them” make the new Oculus Rift S. The irony of doing that is echoed in a statement by Jason Rubin himself who said “Apex has been a massive success, The reason we wanted to partner with Respawn is because they are so successful and so fantastic a company, none of that has changed so it doesn’t surprise us that they have had massive hits since we started working with them in fact it would surprise me if every title they brought out wasn’t a massive hit because that’s just how talented they are.” “Absolutely you do not partner with Respawn and then get involved in designing games for respawn” Then why did Oculus let Lenovo get involved with designing the Rift?

At the time Techcrunch reported that Brendan was upset about the cancellation of Rift 2.

Folks at Oculus at the time tried to say that Oculus was still committed to desktop VR. Clearly they were not committed enough to innovate like Valve and instead it appears that they wanted to make the desktop Rift a second tier product.

Several twitter users posted image enhancements they did themselves on twitter, some reporting 14 IR Sensors visible and a glass cover. Valve Index is also rumored to have a 135 degree field of view, and resolution similar to Vive Pro.
The lack of innovation, from fear based thinking in management, with a lack of vision fear based managers just copy copy copy. They don’t push the industry forward. They wait for others to do it.

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Silicon Valley Global News: VR, AR, WebXR, 3D Semantic Segmentation AI, Medical Imaging, Neuroscience, Brain Machine Interfaces, Light Field Video, Drones

Silicon Valley Global News SVGN.io

Silicon Valley Global News: Stories, Research, Advanced Concepts RE: Virtual Reality, AR, WebXR, AI Semantic Segmentation on 3D volumetric data, Medical Imaging, Neuroscience, Brain Machine Interfaces, Blockchain, Cryptocurrency, Drones, Light Field Video, Homomorphic Encryption.