What do games mean to you?
When Anthony and I left Riot Games over a year ago, and Singularity 6 was just a shadow of an idea, that was the question we were asking. And the answer we heard — from so many people — was that, to them, games were so much more than just a pastime, or simply entertainment.
We asked because we knew from our own experiences that games can be so much more. They can be a passion, a jolt to the imagination, an escape that lets you learn from walking a mile in someone else’s shoes. And sometimes, in some of their best moments and iterations, they can make you feel like a part of something larger than yourself, giving you a sense of community and purpose. A game can be a place where you feel like you really belong.
A game can be a place where you feel like you really belong.
Anthony and I both spent many of our formative years as gamers lost in massively multiplayer online (MMO) worlds like Ultima Online and World of Warcraft. At least, that is often how we were perceived. When in fact, we were never lost, never isolated, never in those moments an example of the anti-social stereotype gamers are frequently made out to be.
The truth is, in those moments, we were connected.
Connected to a vast network of gamers and part of real, vibrant communities where we felt like we could truly be ourselves. Where we felt like we belonged. During those times we developed relationships with people we’d never meet, yet many of those relationships would stand the test of time.
That is the power of games.
As technology has evolved at increasingly rapid rates, it has been transformative to every aspect of our daily lives. There are more books than you can count forecasting potential apocalyptic scenarios for the future of our world and human society. But we see things differently.
We called our company Singularity 6 because we want to build towards a particular future — a world in which the evolution of technology brings us closer together and not further apart.
We called our company Singularity 6 because we want to build towards a particular future — a world in which the evolution of technology brings us closer together and not further apart. One that makes us stronger together, and not more isolated and alone. One that tears down the barriers we build up between us across the world, our cities, our neighborhoods, our homes.
And we’re going to use games, the social networks of the future, to get us there.
Today, we’re announcing a new, powerful ally in our quest. Andreessen Horowitz (a16z) has been an early backer and an early believer in many of the most socially transformative companies the world has seen to date. And we are humbled by their wealth of experience in building great companies and in their strength of belief in our vision and the potential of games.
Together, with our existing investors London Venture Partners (LVP), who doubled down on their bet once again, the coalition for a world in which games make the world twice as good just keeps getting stronger.
If this is a vision you could believe in, or want to be a part of, follow our updates and adventures at: https://medium.com/singularity-6 or https://twitter.com/singularity_six and check out our current career openings at www.singularity6.com