Painless UI Testing with Kaspresso

Zuhaib Ahmad
SodaLabs
Published in
5 min readMar 14, 2020

A few months ago I wrote a blog post under a similar title about better Unit Testing for Kotlin with Kotest (formerly KotlinTest). The focus of that post was to demonstrate a TDD/BDD friendly testing framework for Kotlin that is more organized, boilerplate free, and self-documenting.

I have been using Kotest for about a year now and it is safe to say that it has encouraged me to test more of my code. Frameworks like Kotest and Spek provide a good alternative for unit testing. However, UI testing still feels lacking.

Most Android developers are using Espresso for writing UI tests. Even with its super clean API, Espresso feels repetitive and verbose. My general solution is to work around this by extracting the repetitive code for reuse. It is rarely a clean solution.

Caffeine Overflow

Part of my dev-wishlist has been to establish this perfect loop of TDD flow with Android where all the features start with a UI test, followed by multiple unit tests to satisfy the business logic. The goal is that we have a solid, well-tested, and self-documented feature at the end of each cycle. I started searching for other options which led me to several frameworks, most of which were named after a coffee (I sense a trend!).

One of the great finds was Kakao by Agoda. It provides a more readable and reusable DSL on top of Espresso by encapsulating the UI in Screen interfaces that can then be reused. Here is an example of what a form UI would look like:

The resulting tests are reduced to a combination of actions and assertions inside the screen:

But Wait, There’s More!

Kakao seemed like a reasonable solution until I stumbled upon Kaspresso. It combines Espresso and UI Automator into a single DSL based API. For the Espresso part, it wraps around Kakao with some added features such as improved logging, built-in screenshots, ADB command execution, runtime permissions management and more.

Grade Calculator 2.0

What could be a better example than to revisit the Grade Calculator we built in the previous post? This time let’s build it in a purely Test-Driven style.

Installation

Let’s create a simple Android project with an empty Activity. Then add the following test dependencies:

If you set up your project using the Android Studio wizard, then most of these dependencies should already be present. The dependencies that we will manually add are Kotest, Mockk, and Kaspresso.

Kotest and Mockk are the same as in the previous post and are used for unit testing and mocking. Kaspresso will be used for UI tests.

Adding The UI Test

Let’s add a UI test for the happy path of our calculator without touching the activity first:

If we try to run this test, it will fail because we have not yet added the GradeCalculatorScreen. This test serves as a blueprint of what we want to achieve for the grade calculation. Let’s break down each step:

  • TestCase: The first thing you might have noticed is that the test class extends TestCase. This is a base class provided by Kaspresso that gives access to most of its features.
  • Activity Test Rule: Next, we create a ActivityTestRulefor grade activity. This part is the same as normal Instrumentation tests.
  • GradeCalculatorScreen Instance: This instance of the screen will be used in the Kaspresso DSL.
  • Test Body: For the test body, you might notice the chain of 3 separate blocks. You can use the block syntax instead of the expression body, but then it will add an extra indent to all the code inside the block which I do not like very much.
  • Before-After-Run: The before and after blocks are interceptors for anything you might want to do before or after the test respectively. For example, before can be used for mocking and after can be used to release resources.
  • Steps: Finally, the run block is where actual testing happens:

Every step is described with a step block. This part is optional, you can skip the steps if you want and directly write the encapsulating code. However, it is very helpful since not only it provides a comment on what is happening but this information also gets printed in the logs.

In the first step, we launch the activity, this can be done directly with the test rule though.

In the next two steps, we perform some actions on the GradeCalculatorScreen and then verify their results. Note that all the methods come from the library, we only provide view bindings in the Screen implementations.

Implementing The Kaspresso Screen

At this point, we cannot even compile the application due to missing classes. Let’s provide an implementation for our GradeCalculatorScreen.

As explained earlier, the screen class binds the UI elements and consolidates them into one place. Since we do not have them in the layout XML, the project won’t compile. So here’s a simple layout for it:

Adding The Business Logic

The next step is to provide the business logic to calculate the grade.

Since there is nothing new about this part, I will just copy the tests and resulting logic from the previous post. You can read the Kotest post for a more detailed explaination.

Create a GradeCalculatorSpec class inside the test package and add the specs for grade calculation:

Once all the tests are passing, the resulting implementation would look something like this:

Binding It All Together

The final step is to bind the GradeCalculator with the UI. Let’s add a click listener to the button and use the user input to calculate the grade.

If all goes well, all tests should be passing now. Also, if you look at the logcat output, it will have a complete summary of all test steps.

Bonus: If there was no issue with permission, it should have also captured the screenshots for each step automagically! Look inside the gallery for them.

Using Kaspresso, you can also handle runtime permissions, change device state, execute ADB commands right from your code. The flexibility that it provides for writing tests in truly amazing.

Conclusion

This is a very basic example that does not handle any edge cases. However, I hope it was enough to give you a taste of test-driven development with Android.

We started with a crude idea without any implementation details in mind and used tests to shape our logic. There are a couple of benefits to this approach:

  • We ended up with a minimum workable solution with 100% code coverage
  • As every part of our logic is backed by Unit and UI tests, the tests themselves serve as a documentation for the features.
  • Since both the architecture and the logic is shaped by the tests themselves, it is quite easy to freely refactor the code further without worrying about regression bugs.

You can find complete source code for this post here

For suggestions and queries, just contact me.

Originally published at https://www.zuhaibahmad.com on March 14, 2020.

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