The Top Ten Most Profitable Fitness Apps Markets

Allcorrect Blog
Articles for Game Localization Bible
6 min readJul 11, 2017

Phones are no longer simply a means of communication, like they were five years ago. Now, they help us pay for purchases. They can be used as a ticket on public transport or used as a door key, car alarm, video recorder, or portable PC. They even let us talk to someone named Siri.

Mobile apps have significantly changed our way of life, and they have also helped some to get rich.

In our second research project (after the mobile games market), we aimed to assess which markets are the most promising for developers. We took the market of mobile fitness apps as an example.

76% of revenues in the fitness app market are generated by the first 10 countries:

It’s interesting to compare the top mobile app markets with the sports activity rating (this rating is based on information from each country’s sporting events, which have their own “weight” according to special criteria: the scale of the event, its impact on the world of sport and society, participation of representatives of different countries and continents, etc.).

KEY FACTS ABOUT THE FITNESS APP MARKET

According to Newzoo, the revenue of the mobile app market reached $44.8bn in 2016 (61.8bn according to App Annie) and is projected to grow to $80.6bn in 2020 (to 139.1bn in 2021, according to App Annie). 81–82% of the revenue was gained by games.

Categories of non-gaming apps in order of decreasing revenue (Newzoo):

  • social networks (usually dating sites),
  • entertainment (videos),
  • music,
  • books,
  • education,
  • productivity,
  • photography,
  • medicine,
  • health and fitness.

According to Statista, the volume of the mobile fitness app market was $1.778bn in 2016, and it is expected to grow to $4.1bn in 2021. Thus, according to App Annie, the percentage of fitness apps in revenue was about 15% in 2016, and the share will be approximately 12% in 2021, which is not insignificant.

The market of mobile fitness apps is evolving in large part due to the fact that more and more people seek a healthy lifestyle. As a result, new devices helping people stay in shape have appeared and the Internet of Things is growing. In 2015, according to the Globe-Go company, apps in the Health and Fitness category came in second by increased amount of time spent with them, giving way only to music apps.

KEY PLAYERS IN THE ONLINE-FITNESS MARKET

The main players in the online fitness market (according to Statista)are shown below. All of them are engaged in the production of sportswear and sports footwear, fitness bracelets and other gadgets that generate the main revenue. In addition, all companies have their own apps for Google Play and the App Store, which also produce additional proceeds.

Despite the fact that the market for fitness bracelets, trackers, smart clothes and watches is larger in volume than the fitness apps market, the latter is growing faster and is projected to catch up with the physical devices market in 2021.

FOUR KEY MOBILE FITNESS APPS

We compared the data of four apps which regularly hold one of the top revenue positions in the Health and Fitness category in the App Store and Google Play.

1. Sweat: Kayla Itsines Fitness by The Bikini Body Training Company is owned by Australian fitness trainer and entrepreneur Kayla Itsines, number 51 in the list of the richest young entrepreneurs of Australia.

Despite the fact that Kayla didn’t launch the Android version of her app until April 2016, she managed to earn $14.56m in 2016 (more than 30% of the company’s $46m total revenue). According to Bloomberg, the Sweat app earned in 2016 more than any other app in the Health & Fitness category.

The app provides nutrition recommendations and a series of aerobic exercises in the Bikini Body Guide (BBG) to practice at home.

According to the Facebook Audience tool (data for June 2017), 99% of Kayla’s page followers in Facebook are women.

2. Calorie Counter & Diet Tracker by MyFitnessPal is the revenue leader in the shops of mobile apps among a vast list of apps of this company. The MyFitnessPal platform is owned by an American manufacturer of Under Armour sportswear and footwear.

The company’s revenue, according to the annual report, amounted to $4.83bn in 2016, and 1.6% of this revenue was from the Connected Fitness Platform ($80.447m, an increase of 66% compared to the previous year), which includes all apps of the company. $8.8m was from by the Calorie Counter & Diet Tracker app.

The app makes it easier to count the calorie content of dishes and make a plan to reduce calories for weight loss.

According to the Facebook Audience tool, 77% of followers on the app’s Facebook page are women.

3. Headspace: Guided Meditation and Mindfulness by the US company Headspace. The company was founded in 2010 in the UK by Rich Pierson and Andy Puddicombe, a former Buddhist monk and meditation expert.

The Android version of the app wasn’t launched until in 2016, but the company managed to earn $5.78m by the end of year.

The app contains auxiliary materials for home meditation, nutrition recommendations and materials for dealing with depression and anxiety (especially during pregnancy).
According to the Facebook Audience tool, 70% of followers on the company’s Facebook page are women.

4. Runtastic Results: Workout & Strength Training by the Austrian company Runtastic (bought by Adidas in 2015 for $239m). The company has 20 different mobile apps, and Runtastic Results is the leader among them in terms of revenue. In 2015, the company earned €11m (according to the annual Adidas report). The revenue of the entire Adidas company was €19.291bn in 2016.

In 2016, the Runtastic Results Workout app made Adidas $3.6m.

The app contains a set of exercises for working out at home without special equipment and recommendations for nutrition.

According to the Facebook Audience tool, women constitute only 45% of the official Runtastic company page followers on Facebook .

LOCALIZATION AND REGIONAL SPECIFIC FEATURES

A few interesting facts about these countries in the context of mobile apps:

  • In China, a sleep tracker is one of the most profitable fitness apps.
  • Fitness apps for meditation are popular in the India market.
  • The successful launch of an Android app in China is only possible if you agree at least with ten local markets, or even better with twenty ones.

Localization into the languages of the 10 countries with the largest mobile app revenues will allow coverage of not only these countries, but also others (e. g. Bengali is the official language of the People’s Republic of Bangladesh). We have included Spanish in the list of languages. After English, it is the second most popular language in the USA, and it is included in the traditional localization list for EFIGS + CJK mobile platforms.

Allcorrect company is one of the leading localizer of mobile apps. We have localized more than 400 mobile apps and will be happy to help you with the localization of your mobile app. If you have any research-related questions or suggestions, please write us at order@allcorrect.com — we will be happy to answer.

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Allcorrect Blog
Articles for Game Localization Bible

Allcorrect is a game content company. We help game developers free their time from routine processes in order to focus on key tasks. L10N, Game art, Narrative