Beyond Public & Private: Spectra’s Multilevel Streetlife Concept

Spectra Cities
Spectra Cities
Published in
5 min readOct 30, 2023

This post is part of Spectra Cities’ “Ten Stories of Urban Design” series. Explore our Spatial.io spaces for a first-person experience of these stories on mobile, desktop, or headset. Join our Discord to become a member of the Spectra community. Follow along on Twitter for daily updates and events info.

Public Space in Cities Today

From left to right. An aerial photo looking down on a busy street intersection full of people and parked cars. A photo of several people sitting on a narrow sidewalk outside a cafe. A photo of a man standing in the middle of the road with other people in the background. A photo of a large green park with people picnicing and tall buildings in the background.
Photos of a car congested intersection, a sidewalk cafe, a street without crosswalks, and a central park.

How rare are safe public spaces in cities?

If you live in or have lived in a city, take a minute to think about the last time you visited a park, plaza, or other public area. Or, maybe just think about a city that you visited recently.

If you walked there, how many streets and parking lots did you have to cross? Would you have been able to get there via a bicycle, scooter, or wheelchair?

Was your destination on the ground floor or part of a multistory building complex? What amenities did it have?

In most cities, public space usually stops at the ground floor, and pedestrians must compete for space with dangerous high-speed vehicles, affecting their safety — especially for children and the elderly. This may be similar to what you pondered a second ago.

The prevailing practice in these cities is to prioritize and accommodate cars. Sidewalks and bicycle lanes are dominated by automobile lanes. Up to 50% of most city land, which could be used for residential units, safe green public spaces, and other human needs, are instead allocated to roads, parking lots, garages, gas stations, and driveways.

In fact, some of the most expensive, central, and attractive real estate space is reserved for cars. Cars which spend 92% of the time parked, 1.5% stuck in congestion, and 1.5% looking for parking. Humans and nature have been relegated to the sidelines.

Expanding Vertical Public Space in Spectra Cities

These are some of the questions and issues we reflected on when prototyping the initial designs of the urban environment in Spectra Cities.

We believe that cities — as the home of the majority of all people on Earth — should facilitate joyful, enriching, and sustainable lifestyles. A “livable city” is one in which its residents are able to safely, conveniently, affordably, and sustainably meet the majority of their daily needs within their local neighborhood. Usually, within a 15-minute commute.

As such, public life in Spectra is ample and spread across three vertical layers for public and semi-public programming: the open ground floor, the rooftops, and Spectra’s “L2”, a connected network of courtyards on the second floor.

We saw a big opportunity with the L2 to expand the city’s public life and provide a calmer, shared space that connects directly to the block courtyards. L2 hosts common spaces for residents, such as remote working areas, small conference rooms, and fitness areas. Some courtyards are designed as grassy spaces for recreational sports, while others are have gardens, small boutiques, pools, and child-friendly playgrounds.

A photorealistic rendering of people inhabiting the interior of a city block courtyard with terraced apartment buildings, a rooftop garden, elevated walkways, and a marketplace on the ground floor.
Artistic rendering of the interior of a Spectra block with an in-line building excluded to show connecting walkways on L2, based on the actual PC VR build of the Source City.

According to the WHO, green spaces — such as parks, playgrounds, and residential courtyards — can promote mental and physical health and reduce morbidity and mortality in urban residents by providing relaxation and stress alleviation, stimulating social cohesion, supporting physical activity, and reducing exposure to air pollutants, noise, and excessive heat.

Shared Street Concept

Based on the European shared street concept, the ground level streets mix pedestrians, bicycles, scooters, other manually operated devices and/or motor-assisted vehicles, and small golf-cart-sized electric vehicles (EVs). Here, the design accommodates faster, direct connectivity across the city.

Additionally, on L2, we have a mostly pedestrianized zone with limited cycling. The L2 concept presents a garden city experience situated within a block system with elevated connectors and programmed courtyards. A pedestrian can navigate leisurely from gardens to playgrounds to shared workspaces and completely avoid the traffic on the ground if they so choose.

Several stairways and elevators are available in every block, with at least one set dedicated to public access.

A happy couple standing on an elevated walkway, embracing and overlooking a busy street intersection full of people. The city consists of dense, low-rise buildings and there is a tall tower with sparkling lights on the horizon. It is twilight.
Artistic rendering of a connecting walkway on L2 over busier street traffic on the ground floor, based on the actual PC VR build of the Source City.
Floor plans of the second floor of nine city blocks with connecting bridges.
Diagram of a cluster of blocks with bridges connecting their courtyards on the second floor. Some blocks have dropped one or two corner buildings. One block has been replaced with a small park.

Community-Led Spaces

Spectra’s abundance of public and semi-public space is deeply connected to the community-led block and courtyard system. The way residents shape and connect their blocks will test the performance, flexibility, and potential uses of vertical streetlife in Spectra.

The rooftops, in particular, showcase this connection as block residents can collectively decide to design their rooftop spaces with gardens, aquaponic systems, cafes and bars, and a variety of other mixed uses.

The rooftop of a city block with an interior courtyard. On the rooftop, there is a cafe, garden for growing produce, and connecting bridges to the rooftops of other city blocks. People are walking around and sitting. The sky is blue and the sun is strong.
Artistic rendering of the rooftop of a Spectra block based on the actual PC VR build of the Source City.

Modeling Public Spaces in Virtual Reality

A dispersed group of human avatars standing around a raised walkway in an open courtyard in a city block in a virtual reality scene.
Spectra community members explore the different Courtyard scene in Spatial.io.
A group of human avatars in a virtual reality scene standing on the ground floor marketplace of a city block courtyard, looking up at a night sky full of augmented reality sharks and other aquatic animals.
Spectra community members view the city in night-time mode in the Augmented Reality Market scene in Spatial.io.
A group of human avatars standing around a rooftop cafe in a virtual reality scene.
Spectra community members gather outside a cafe in the Rooftop scene in Spatial.io.

As always, the process of co-designing these multilevel streets and public spaces started in VR and will eventually transition to an IRL physical project. The ideas presented here are open to change and VR is our shared planning space for discussion, experimentation, and play.

If you’d like a say in designing the streets, public spaces, or any other part of Spectra’s urban environment, consider joining our Discord and attending one of our weekly community events on Spatial.io!

All of the assets in our Source City Toolkit are free to use and share under a Creative Commons license. Files can be downloaded for Rhino, Blender, Unity, and Spatial.

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