The Team Behind CLOCKBOUND: Part Two

The Team Behind CLOCKBOUND is a weekly series of team introductions. Week two introduces another key player to the game!

Hey there, what’s your name and what kind of work are you doing on CLOCKBOUND EP?

Hello, my name is Sarah and I’m the writer and producer for CLOCKBOUND EP. These days, I find myself doing more production work so having the opportunity to write is a real treat.

How did you get involved with the project?

Cian asked me to join far before we actually started to work on the game. We met over the summer through the MassDiGI Summer Innovation Program. I was part of the most recent batch of rising developers and Cian was a veteran. I initially thought the project was going to be a fun on-the-side kind of thing, but over time it became super clear that Cian meant business. And I love business.

What do you hope people take away from the work you did?

I’d like people to realize that taking risks means that you are growing. CLOCKBOUND is written in a genre that I’ve never really attempted to write. Every sentence, every plot point is a risk for me. This is so important for self growth and professional growth. If I cannot grow, then what the hell am I doing with myself?

What has inspired your creative process on the project?

I find that my greatest inspiration comes from seeing other people make great things. Whenever I come back from a talk or panel, or demoing event, I get the creative itch and I have to create something, write something down, reorganize our tasks list, etc or I get really antsy. Also cold brew from Starbucks always gets the wheels turning.

What about games made you want to work on them? What are some of the games you played that have left an impact on you?

I grew up wanting to be a storyteller. When my stepfather forbade me from doing much of anything, I was able to seek refuge in my journaling. I moved onto stories and kept writing up until college. After I entered Emerson’s Creative Writing program, I realized that writing wasn’t quite enough for me. I met my best friend while she was playing Persona 4. I remember the joy we felt and since then I’ve wanted to make games that can bring people together. Some of the games that have made an impact on me (in no specific order): Zelda Wind Waker, Myst*, Dragon Age: Origins, Papers Please, The Path, REIGNS!

*fight me. It’s shaped the games industry and people seem to forget that.

Outside of games, what do you like to do for fun?

During warmer weather, I’m a huge fan of running. I’m not particularly fast or athletic, but I love the feeling of wind at my back. Also I love spying on dogs during my runs. I also love watching Netflix. I watch everything, but I especially am fond of mindless drivel. It’s a great way to unwind.

To finish up, give us one of your favorite quotes.

I’ll leave you with the quote from my senior yearbook. It’s cliche as hell, but still remains true to this day.

“We changed again, and yet again, and it was now too late and too far to go back, and I went on. And the mists had all solemnly risen now, and the world lay spread before me.” — Charles Dickens (Great Expectations)

One clap, two clap, three clap, forty?

By clapping more or less, you can signal to us which stories really stand out.