The Deeper Functioning Parts of a Story

How to make your fiction stand out from other writers by using literary storytelling elements

Elements of a Story by Aigner Loren Wilson. An open book on a dark blue background with arrows pointing to different lines of text. The arrows point to various words, including: thematic statement, symbols, conflict, style, narrative voice, POV, themes. At the bottom it says by Aigner Loren Wilson and at the top it says Deeper Parts of a Story. Understanding how to write a compelling novel. Writing a novel. Novel writing. What is a novel. How to write a novel.
Image created by Aigner Loren Wilson

Story Elements to Write By

Plots are big overarching beasts, but there are smaller parts of a story that help strengthen the plot. The basic ones we’ve already gone over (character, setting, scenes…

--

--

--

A creative writing craft publication for writers who want to become masters of their art and engage their readers through storytelling techniques, believable characters, and settings that feel real. At Home Pro Writers gives writers all the tools they need to create.

Recommended from Medium

How to Show Character Development Through Dialogue

Character development in fiction. Show character development through fiction. Dialogue in fiction. Using dialogue.

Stop Dehumanizing People With Your Writing

How I Made $1275 on Medium Last Week

Happy Anniversary To Me

How to Write Good Blog Posts

So it begins…

The IP Weekly

Get the Medium app

A button that says 'Download on the App Store', and if clicked it will lead you to the iOS App store
A button that says 'Get it on, Google Play', and if clicked it will lead you to the Google Play store
Aigner Loren Wilson

Aigner Loren Wilson

Helping writers tell better stories and sell their work. Work in Better Humans| The Writer| The Writing Cooperative. Follow to level up your writing.

More from Medium

Decolonizing My Writing Life

Three Great Distractions From Actually Writing

Thoughts on Finishing My Novel’s First Draft

The Battle for Authorial Control in Interactive Fiction