10. Validating Our P2P Music Visualization Aggregator Platform Concept
A Strategy To Overcome Online Music Learning Impediments
In the second post in this series, we identified many of the obstacles to comprehensive, entirely needs-driven, graphical online musical learning.
These obstacles impact the entire spectrum of world music systems, instruments, theory models, notations and physics simulations, but also the mechanisms or means by which musical skills are passed from person to person online.
Switched around (reversed) though, they serve as high-level requirements.
In more recent posts we’ve looked at the untapped potential of remote musical interworking and visual models, the structural deficiencies in existing music learning solutions, the clear benefits -at least for the foreseeable future- of the 2D DOM (SVG+CSS) technology stack over 3D WebGL, but at the same time the potential for synergies across combinations of these stacks.
Today, things get detailed. We want to make an educated decision not just about the platform’s general feasibility, but also about the scope for multiple model types (SVG+CSS, and WebGL-based) and the potential for synergies.
To do that we need to be asking all the right questions. To this end, we return to our original list of learning impediments, and translate these into a set of requirements. These are listed by application area:
- Music Visualization
- Music Systems
- Musical Instruments
- P2P (Person-to-Person) Interworking
- Music Theory
- Learning Marketplace
- Music Education Technology Stack
We then look to see to what degree these can be met by adoption of (respectively) a 2D SVG+CSS, a 2D hybrid (D3+WebGL)and a 3D WebGL-based approach, and (equally important in the long run) in how far any synergies can be exploited.
Finally, we highlight (as bold text) those qualities unique (‘Unique Selling Points’ or ‘USPs’) to each approach.
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