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Logging Every Match

Updated Match Logs, and preparations for our global audience

You now have full control over how you inspect your Match Logs

Last week we introduced the first version of the first ever STRATZ Match Logs. This week, we put you in the driver seat, giving you full control over how you choose to review your Logs. Using the same controls that we introduced on the Match / Graphs pages, you can click and double click your way through a wide range of filters, focusing in on exactly what you’re looking for.

Your Match Logs have also received the addition of key Objective events, like Aegis pickups and Tower kills, along with Pauses from your game.

The main focus this week for our frontend team revolved around upgrading and implementing the systems necessary to get all of the latest STRATZ content available in any and all languages. Our users come from all over the world, and we’ve fallen behind on our commitment to support their native languages, during our recent rapid release cycle. It’s a core principle of STRATZ to build personalized experiences for every user, so Blukai led our effort to resolve this missing aspect of personalization.

We have now solidly re-established our localization footing, and are ready to invite translators back behind the scenes of, this time with all of our latest releases taking priority. We’ve done our best to minimize the individual effort that will be required to add support for an each language, and can’t wait to share the results with you in the coming week. As time passes, we look forward to expanding well beyond the 5 languages we’ve supported in the past.

If you’d like to contribute to translating STRATZ into your language, let us know on Discord!

As you may have heard, STRATZ+ has been inching closer and closer to it’s 0.9 release. We’re pleased to announce that we’ll be pushing it out into the STRATZ+ beta release channel, which you can access in the app’s settings, next week! There’s still more work to be done, but 0.9 is supported by an entirely new portion of STRATZ AI, and several of the benefits can be felt immediately. We hope to release the 0.9 build into the stable channel very shortly thereafter.

Lastly, you may have noticed that we had a bit of a server hiccup that set us back about 1.7 million parsed matches earlier this week. Thankfully we’ve since made a full recovery [in fewer than infinity years 😅], bringing our parsers back to the present, though it did require that we discard some Match Playback data. This has no effect on your current matches, but you may notice that your Playback of matches from recent weeks is unavailable. The underlying issue that resulted in this parsing delay and deletion is now protected against from reoccurring.

Think you’ve got what it takes to join the STRATZ team? We’re looking for a new Machine Learning Developer!

Enjoy keeping up with what’s happening at STRATZ? Follow us on Medium, Twitter, or Facebook to get a new Supdate every Friday! If you want to get more involved, join us on Discord!

Did you miss our last Supdate? Look back on the initial release of Match Logs and a discussion of how we calculate certain stats!

See you next Friday!

Eric Phy



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