Member-only story
Running product development as a course for student teachers
Reflections, product feedback and the road ahead
Follow from what product ideas student teachers are testing this fall (2024); as well as end-to-end programme design to execution (haven’t actively done it since my teaching days), albeit more haphazard than ever given burning work demands
Course overview
The main aim of the course is for student teachers to solve a problem of their choice. If teachers learn to fail and fail fast, collectively we are more likely to arrive at impactful solutions (with tech or otherwise) for the fraternity so we reduce admin or increase the quality of teaching and learning.
- Introductions, Course Objectives, Problem statement scoping and drafting (inspiring v precise visions, 5Ws to draft a good problem); week of 19 Aug)
- Prototyping Basics (Fidelity considerations, testing techniques, tools for prototyping like Figma, Marvel); week of 26 Aug
- [No frontal teaching; 1:1 consults] Problem scoping and prototyping consultations; week of 9 Sep
- User Testing + Pitch basics and review (for pitch simple structure of pain-target-solution); week of 16 Sep
- [No frontal teaching; user testing plan/ prep]; week of 23 Sep
- [No frontal teaching; user testing plan/ execution]; week of 30 Sep
- User Testing update; week of 7 Oct