Virtual Reality Vs Augmented Reality

Virtual Reality Vs Augmented Reality

History of AR/VR

The earliest attempts at creating technology depicting augmented and virtual reality were done in the 1920s. Since then, technology has evolved at a rapid pace but has stayed on the periphery of society. However, in the past few years, as graphics and computing technologies have evolved, AR and VR have experienced revivification.

Sensorama
Sensorama

The Sensorama, introduced in 1962 by Morton Heilig, was a machine that is one of the earliest known examples of immersive, multi-sensory technology. It is considered one of the earliest virtual reality (VR) systems.

It was a device that combined multiple technologies to stimulate all of the senses: there was a combined full-color 3D video, audio, vibrations, smell, and atmospheric effects, such as wind. The effect was introduced using scent producers, a vibrating chair, stereo speakers, and a stereoscopic 3D screen.

Furthermore, new inventions were made which marked the growth of the AR/VR industry. This industry is emerging as a new era industry occupying all the sectors including Entertainment, Health, Business, Defence, etc.

Virtual Reality (VR)

Virtual Reality in Real life

Virtual Reality is a computer-generated simulation of an alternate world or reality. It has applications in 3D movies and video games. It creates simulations just like as real-world and helps viewers to sink into the virtual world using computers and sensory devices like headsets and gloves.

Augmented Reality (AR)

Augmented Reality Application in Store
Augmented Reality Application in Store

Augmented Reality is defined as “a version of real physical world that is created by the use of technology to add digital information on an image of something.” It is an enhanced version of the real physical world achieved through digital visual elements, sound, or other sensory stimuli delivered via technology. It is a growing trend among companies involved in mobile computing and business.

Difference Between VR/AR

What Is The Scope Of Virtual Reality?

In a virtual world, we are inside an environment of pure information which creates an illusion that makes us see, hear, and touch which has actually never happened. The concept of virtual worlds significantly predates computers. The prime dream is to merge the actual world and the virtual world. There are many modes of combining reality with virtual reality as it is considered to have wide-ranging benefits for the following:

Entertainment

VR forms a predominant part of the media entertainment industry which is focused on enhancing and producing video-based immersive media like TV shows, movies, and other forms of video content. Besides this, VR is also being implemented in museums and art galleries to make the visitors feel connected with the artifacts and to provide a rich user experience. Along with this, virtual rides are being developed for Theme parks which are usually difficult to simulate in reality.

Roller Coaster ride using VR

Military

VR is used in military training which allows the army to undertake a huge range of simulations. Virtual Reality is used in all branches of service: the army, air force, navy, marines, and coast guard. The military uses it for flight simulations, medic training, battlefield simulations, vehicle simulation, and virtual boot camp, among other things. VR provides a completely immersive, visual, and sound-based experience, which can safely make dangerous situations for soldiers to prepare themselves for worse conditions without risking their life until they are ready for combat.

Military Training where VR is used

Sports

Virtual reality can be used by coaches and players to upskill themselves in a range of sports. They can watch and experience certain situations repeatedly and can improve each time. This technique is used as an aid to help measure athletic performance and analyze techniques. It allows them to experience gameplay scenarios virtually which can be used to improve athletes’ cognitive abilities when injured.

Sports can be played without actual equipment

Medical Training

The interactive nature of VR in surgeries and procedures has set the medical and dental students to use VR allowing for a consequence-free learning environment, with this the risk of inflicting harm or making a mistake while practicing on real patients is also eliminated. Virtual patients are used to allow students to develop skills that can later be applied in the real world. Using VR technology in the medical industry is an effective way to improve students’ quality in training and presents a great opportunity to optimize costs, especially since health services are continuously under pressure with tight budgets.

Virtual Reality used in Studying

What Is The Scope Of Augmented Reality?

Augmented Reality displays virtual images in reality by accessing the GPS, sensors, display, camera, and other components from the hardware or software devices, usually smartphones.

From Location-based mobile augmented apps, Image Recognition & Tracking Mobile Apps to 3D Virtual Apps, numerous mobile apps use augmented reality.

Entertainment

Augmented reality allows the audience to become active participants of the show instead of passive viewers. Pokemon Go is a testament that Augmented Reality is a reservoir of creative ideas for entertainment. From AR gaming mobile apps to the next-level movie experience, Augmented Reality has a lot to offer in the entertainment industry.

Pokemon Go using AR

Retail

Augmented Reality can help businesses give customers an experience like never before in the retail and eCommerce sectors. Imagine if you have a mobile augmented reality app that helps you decide what color lipstick suits your face the best by projecting it in the app. Well, that’s exactly what many beauty-related augmented reality mobile apps do. Many apps use augmented reality to enhance the customer experience and show how the products would suit their body.

AR applied for Retail and Shopping

Education

There are numerous ways of implementing augmented reality in classrooms. Students can experience different cities within the four walls of the school; view animals live, learn the parts of a plant through a real-time dissection explaining every detail through Augmented Reality. A real-life experience is a much more memorable way of learning.

AR used in Education

Conclusion

Virtual and Augmented Reality technology will blend and come in two forms in the future: Tethered systems and Standalone units. Tethered systems will comprise of a unit or wearable on the head along with a wire attached to a processing unit. Standalone units will comprise all systems — from display to processing — within the unit and be available as a wearable. We’re already seeing early signs of these trends as manufacturers choose a mixture between Standalone and Tethered units. Although some standalone units already exist, these devices are more complex and difficult to implement. The AR/VR devices of the future will provide a more personalized, accessible, and well-designed experience to the users.

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