Cody Pallo
May 6 · 3 min read

It seems people think they need to conceal the fact that they are wearing AR glasses in order for them to catch on. I think the opposite is true, people need only to look cool wearing them and not exclude other people in the fun when using them. An AR/VR headset is the most social platform I can think of. Before it gets to be widely used it needs to entice people to wear it as a form of communication with others, even those not involved in the actual full mirror world experience.

Some may not agree with this, but I don’t think walking, driving, or any other activity where you are moving at an involved pace is a viable use case for AR. It’s dangerous to have invisible objects demanding focus on the go. Simply take it off when you are moving around and let it hang from your neck like a surfer in the 80s. Save some battery life.

Immersive headsets are only really good for focused activity; games, conversations/meetings, events, working on a project. Ideally, I think you should be seated, standing, or moving around within a reasonable amount of space between you and others. You could, maybe, walk around at a parade or event where what’s happening in the mirror world is ignorable for a quick second. Wearing them wherever you go is not a good idea.

With that said, I think I would prefer to see a slim VR headset that uses cameras to imitate AR and a screen on the front that can communicate info to people that don’t have headsets standing around me. A VR/AR headset is the only way to get the full mirror world experience. I also don’t see socially acceptable mass adoption without involving others in the experience.

What to include in a good AR/VR headset.

  1. Reflective or display lenses to hide the inner facing holograms or non-transparent screen and components, like cameras.
  2. Thick sides to hold batteries etc.
  3. Thick rims, but possible behind reflective lenses, which cover their bulk.
  4. Arms which extend past ears or possibly all the way around the head.
  5. A more squared off top and flat front or face may be better than rounded in order to hold more components and account for cameras.
  6. An oversized frame for more components.
  7. Leather or rubber sides to block out light.
  8. Perhaps unique bulk in the arms to hold batteries, etc.
  9. In the future, they may become more “sleek.”
What would make good AR/VR glasses now?
What if AR/VR glasses were customizable?
What if the user could snap on a flexible screen to the exterior frame of the AR/VR glasses so that they can custom animate the appearance of the front them self. Possibly they could even provide instant feedback to another person in some way.
What if, by using cameras, you could look partially invisible or show people your eyes inside the AR/VR glasses?
What if the front cameras could be used to show the people in front of you what you’re looking at in AR. What if the screen could translate your words into sign language.
What if you could use QR codes to transfer data between devices?

Feel free to share the images, just be sure to credit

Sugar Vision

This blog is an ongoing collection of visual based product concepts.

Cody Pallo

Written by

Media Generalist with a passion for Immersive Technologies.

Sugar Vision

This blog is an ongoing collection of visual based product concepts.

Welcome to a place where words matter. On Medium, smart voices and original ideas take center stage - with no ads in sight. Watch
Follow all the topics you care about, and we’ll deliver the best stories for you to your homepage and inbox. Explore
Get unlimited access to the best stories on Medium — and support writers while you’re at it. Just $5/month. Upgrade