MetaGraffiti is a media browser that turns the world into a historical library.
What is the experience of a library and how can MetaGraffiti reproduce that experience?
- When you visit a library, the process should always be one of discovery whether you go on purpose or haphazardly.
- Different general sections should exist in that library.
- Those sections should have books on history specific topics relating to particular things, people, and events.
- Those books should have pages that have specific information on each historical topic.
- Those pages should be written by scholars and authors who have researched common documented memories related to the topic.
- There should be assistance in the library that can help you find the information you are specifically looking for.
- Media should exist in the libraries to help put emphasis on the specific ideas you are researching.
Here’s how MetaGraffiti works.
- MetaGraffiti is one site with one database. Much like Wikipedia, all content is interrelated. Like Yelp it is location specific information on a map. Like Tumblr or Twitter, the site depends on feeds. Feeds have their own set of map pins. Feeds are created by historical professionals, the user chooses to follow a feed or not based on preference.
- Historical institutions contribute media to a pool of data for a specific place. You must be invited to participate. However, there will be a public media contribution form on the main site that puts the media in a cue for the institution to approve.
- Users can search by specific time, place, thing, person, or event in an initial search field. (all results return a list of pins on a map) Map pins are specific to historic locations and contain topics and media related to that time and place. Time & place are navigable. All map pins, when clicked, open to a description page with cards.
Here’s who can use it.
- Because it is almost entirely a VR/AR interface, it is geared toward the act of discovering media not reading long passages of text. The site is fully responsive. Geolocation and camera are required for AR otherwise it defaults to a 2D map and Cardboard/HMD VR interface. Desktop/Laptop, Phone, or HMD are needed for VR.
I hope to see great ideas come from this.
Please share your thoughts in the comments.