Launching Teamfight Tactics
The latest spin on Auto Chess shows promise despite a rocky introduction
Occasionally, we get to witness the birth of a new video game genre. This year saw the debut of Auto Chess, a custom game mode for Dota 2 which fused chess and classic Dota 2 gameplay to form a completely new experience. As I mentioned in my previous article about Auto Chess, this game has a shared history with the original game mods that led to the creation of both League of Legends and Dota. This shared history is why I was interested in Teamfight Tactics, the new game mode released as part of League of Legends’ patch 9.13.
Being that Auto Chess only recently exploded onto the gaming scene, Riot Games probably had a short time to get Teamfight Tactics to a playable alpha. That being said, I think it’s interesting to see what standard this giant of the esports industry decided was acceptable for the public to first experience.
In one of my old articles about marketing and games, I mentioned that the game’s marketing should reflect the experience it is delivering. And that couldn’t be more true now in our age of online content creators and what Riot Games did…