Breathless in the Wild

Early reactions to Nintendo’s next big thing

James Burns
Feb 25, 2017 · 7 min read

With less than a week to go until the global launch of the Nintendo Switch, various major press outlets have begun receiving both the console hardware itself as well as several launch games including The Legend of Zelda: Breath of the Wild.

It’s difficult to overstate the importance of this game for Nintendo. I believe it is possibly the most important game Nintendo has made since Super Mario 64. Although the Wii was a massive cultural phenomenon, the Wii U clearly a misfire that didn’t have nearly the same impact on the industry (or Nintendo’s own fortunes). With the Switch, Nintendo is doubling-down on innovation by creating an entirely new product category: a hybrid machine that straddles the fence between home and portable consoles. And although the Switch is launching with games like 1–2 Switch (arguably the modern WiiSports or WiiParty equivalent designed to show off the machine’s unique capabilities), I think there is no question that Breath of the Wild is the killer app for the Switch launch; it is the largest, most ambitious game Nintendo has ever produced. It also signals fresh and new thinking by Nintendo Entertainment Planning & Development (EPD), the successor to Nintendo’s now-merged Entertainment Analysis & Development (EAD) and Software Planning & Development (SPD) divisions.

Hyrule awaits

As with most publishers who send games to media outlets for review, Nintendo has placed an embargo on Breath of the Wild — this simply means that journalists can’t write about specific aspects of the game until it officially goes on sale next week.

That said, some outlets have posted initial impressions and “pre-reviews”, discussing what they can without breaking the terms of the embargo. Let’s have a look at some of the themes that are already emerging around a week before the official reviews go up.

IGN

Various outlets have used different techniques to cover the game in recent days. IGN posted a conversation between editors Jose Otero and Brendan Graeber. A couple of Jose’s comments really stood out to me:

You may remember that one apparent reason for Breath of the Wild’s delay from 2016 to 2017 was reportedly that Nintendo struggled with the physics engine as well as building the game across two platforms (Wii U and Switch). It’s nice to see — at least so far — that the game’s physics engine appears to be working well.

It’s this second quote that really piques my interest though; so much comment has been made about how Breath of the Wild feels like it captures the free and open spirit of the very first game, and it’s good to see that this feeling continues over several hours of play.

GameSpot

The early impressions that have me most excited are written by GameSpot’s Peter Brown. His article neatly marries the pragmatic with the idealistic and whimsical. Detailed discussion about the combat system and the survival elements dovetail with observations about the landscape and its inhabitants.

Polygon

I also really enjoyed reading initial impressions from Polygon’s Arthur Gies. While offering the obvious caveats associated with writing about the game after only a few hours’ play, there’s a lot to dig into here and I was really interested to read more about the game’s opening hours on the Great Plateau, as well as getting some indication about what it’s like to move beyond that space and explore further afield — particularly when you are still relatively “low level”. It sounds like being prepared for regular deaths is probably wise advice.

Just look at those clouds!

It’s true that all of these articles are based on only a few hours with the final retail version, but the early signs are looking good. We’re already hearing about the possibility of this being the best Zelda so far and a major turning point for the franchise.

As I said at the outset, I think that Breath of the Wild is possibly the most important game for Nintendo since Super Mario 64. If this game can really live up to growing expectations, then it could be a massive shot in the arm for Nintendo — and it could help to ensure that the Switch’s launch is as successful as possible. A big launch for Switch is just what Nintendo needs, and you can be sure that developers and publishers around the world will be watching closely.

Super Jump Magazine

Celebrating video games and their creators

James Burns

Written by

Editor in Chief of Super Jump Magazine. twitter.com/kuribojim

Super Jump Magazine

Celebrating video games and their creators

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