Call of Duty: World At War — Braving The Frontlines Again As A 22-Year-Old

‘This is not war, this is murder!’ — Yes Chernov, but it’s still awesome

Mirek Gosney
SUPERJUMP
Published in
5 min readFeb 22, 2021

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From the video game franchise that trained an entire generation of youngsters to feign normality in their everyday lives to vent their underlying sociopathic fantasies vicariously through an unknowing run-of-the-mill squaddie, Call of Duty: World at War marks the fifth instalment of the Call of Duty series. It is among the most successful first-person shooters ever produced.

After releasing three previous games set against the backdrop of the Second World War, fears emerged that between them Treyarch and Infinity Ward had exhausted the potential of this historic conflict to add anything new or exciting to players’ experience.

The official game launch trailer, (21 June 2008). Source: YouTube.

However, to gamers’ unanimous delight, and my ten-year-old fright, WaW proved to be the most intense and authentic depiction of the horrors of war ever witnessed within gaming.

Over twelve years later, it remains in remarkably good shape. I’m still playing it at 22, so it must be doing something right - or my gaming addiction is more severe than my doctors first considered.

WaW is faithful to the tried-and-tested formula of its predecessors but shakes things up enough to avoid becoming monotonous or repetitive on each new playthrough.

Its primary feats arise from featuring two distinct campaigns, the obligatory Allied Conflict, of course, which is now joined by the American campaign in the Pacific. Incidentally, this was the first and last game of the series to include this theatre of war. It’s further complemented by more immersive sound design and visual effects, a deeply unsettling soundtrack, coupled with a diverse variety of maps and level design to keep players hooked throughout its interweaving narrative spanning the twilight years of the War.

(Ye be warned…spoilers lie ahead) for Call of Duty: World at War
CoD: World at War Pacific Campaign. Source: Moddb.

Pacific Campaign

The Pacific campaign heralded an important milestone for the CoD franchise, known for previously being fixated on the Allied campaign in Europe.

I’ll draw swords with anyone who asserts that this campaign fails to distinguish itself from its Soviet counterpart. On the contrary, guerrilla warfare, booby traps, and elaborate ambushes routinely demand the player to stay alert and adapt their playstyle from the more conventional style of warfare they are used to if they intend to complete each mission without reloading every checkpoint a thousand times, (veteran mode, am I right?)

Reach for one too many sips of your beer, or whatever energy drink kids enjoy these days, and you risk straying too far from the sanctuary of your unit and trampling on what, at first, resembles a perfectly innocent rock decorated with a bayonet, which is quickly revealed to be a fearless Banzai warrior waiting to slice you open like a fruit salad!

In this storyline, the player inhabits the shoes of Private Miller, an American PoW rescued and incorporated into the Marine taskforce of Sergeant Roebuck, voiced by Kiefer Sutherland. As your unit slogs through the endless war-torn terrain of jungles, trenches, and bunkers, confronted by wave after wave of Imperial forces, the atmosphere of suspense and uncertainty remain ever prominent.

The game maintains a persistent feeling of creeping horror, that at any moment, a supporting character might meet their untimely demise. This is witnessed viscerally with Sergeant Sullivan’s sudden death at the end of the second mission. My condolences to the game’s infinite supply of disposable, bullet-sponging privates, a CoD staple. We love you really.

CoD: World at War Soviet Campaign. Source: GamesRadar+.

Soviet Campaign: All Quiet On The Eastern Front…

No, it isn’t. It’s violent, noisy, scary, and - oh crap! I think I just accidentally shot one of my men! Don’t think anyone noticed, (or cares!?) Oh, how awfu- OOOooo, they’ve dropped a PPSh! *Brrrrrrrrrrrrrrr!*

To navigate the harsh and unforgiving counteroffensive of the Red Army from the Battle of Stalingrad to the Fall of Berlin, the player embodies Private Dimitri Petrenko, led by the ruthless Sergeant Viktor Reznov, voiced by British actor, Gary Oldman.

This campaign provides players with greater narrative depth, dramatic tone, and emotional impact than its corresponding American storyline. One way it achieves this is through your comrade, Private Chernov, who provides a much-needed counterbalance to the brutality inflicted by Reznov and his regiment upon the Nazis. Both these characters clash over their opposing stances and force the player to stop and ask themselves: ‘Are we the baddies?

Each mission does a steadfast job of urging us to scream ‘Chernov, put down your bloody diary for two minutes, and shoot something!’ At least, until his gruesome death during the penultimate mission, after which the new status quo becomes ‘Reznov, you monster, how could you?

Sergeant Viktor Reznov in CoD: World at War. Source: Reddit.

Nevertheless, it’s difficult to resent Reznov for his merciless conduct considering how we first discover him playing dead among his fallen comrades following the massacre of Stalingrad. This event undoubtedly fueled the rage and bloodthirst of every Soviet soldier, incorporating a more personal dimension and emotional drive within each mission.

Reznov’s character illustrates the game’s success in marking the first WW2-based CoD to pay closer attention to character development. Players can invest themselves in character struggles and the reality of the life-threatening circumstances we endure alongside them.

Verdict

Well, that’s that. Certain aspects of WaW might seem dated nowadays and lack the narrative nuances of Call of Duty: Black Ops (2010), the sequel it helped lay the groundwork for.

Nevertheless, WaW triumphs as a timeless gem of FPS entertainment. Its fantastic voice acting and unapologetically graphic gameplay highlight some of the ways it convincingly grounds players in the chaotic reality of this monumental conflict.

CoD: World at War Pacific Campaign. Source: Steam.

I’ve excluded any discussion surrounding Multiplayer and the Nazi Zombies game mode from this retrospective, (yeah, I don’t remember my grandad mentioning that part of the War either, but there we go…)

The original Zombies remains awesome before it digressed into an overly convoluted master narrative. You don’t need me to tell you to re/play it!

Regarding its Multiplayer experience. Well, let’s just say that even as a mature young adult I never overcame my fear of being called a ‘noob’ on Xbox Live by angry boys who haven’t lost all their milk teeth yet.

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Mirek Gosney
SUPERJUMP

Writing about Film, History, Culture & Society | British-Czech | UK Based | Writer | Filmmaker | Film Teacher | BA Film and History, University of Southampton.