EliteGamingLIVE Provides the Perfect Balance Between Gaming and Education
When children are desperate for social interaction, EliteGamingLIVE provides a solution by understanding what kids love: gaming
Two hours on weekends and zero games during the week was all I got. Most of us experienced similar restrictions on our favorite pastime growing up. In the ’90s, many parents saw this new hobby as an addictive, useless waste of time damaging children's brains. This lack of support produced feelings of insecurity and even embarrassment in me and many of my peers. Nerding out only took place discreetly and silently.
Very few saw the massive scope of the gaming industry beforehand.
Over the past thirty years, the narrative has dramatically changed about video games' role in teens' lives as careers spring up within the industry in abundance. Yet, many of the negative attitudes about gaming remain as parents today try to find healthy ways for children to integrate this hobby into their daily lives.
After speaking to Kerwin Rent, the CEO and founder of EliteGamingLIVE (EGL), I knew he understood this dilemma with razor-sharp clarity. He has created a solution that pleases both students and parents alike.
What was his solution?
He created a program that balances children's love of gaming with the need for higher access to STEM education.
Kerwin in his own words:
“I noticed very early on that my gamer friends were not being supported by society in the same way my sports friends were. As I got older, I looked to provide more support to gamers and give kids access to valuable STEM classes. I wanted to come down to children's level and teach them in a way that they valued.”
EGL is a unique gaming league that provides schools and other organizations with the opportunity to have gaming competitions and simultaneous access to education in the STEM fields with relevant modules and a heavy focus on students' choice.
Kerwin and his team use their unique “Livescore” system to award points for participating in Super Smash Bro’s, NBA2K, and other famous game tournaments.
Students earn an equal number of points for completing STEM classes online or modules in their EGL Academy. The combined score between the tournaments and learning modules make up the students “Livescore.” A strong “Livescore” allows students to compete in championships to win prizes. Kerwin and his team built the academy for grades 3–12, and they designed the academy to accommodate a variety of ages and skill levels.
“We let the kids decide what they want to learn. We don’t force a curriculum, and we let children's natural curiosity guide their educational decisions. The children drive the entire process. We want the 6th grader to ask themselves, ‘Am I interested in this?’”
“The only module we require is a module on sportsmanship. All of the other modules are left open for the children to explore.”
Kerwin and his team reach out to industry professionals to help design the courses, so the modules remain relevant and applicable.
“We want kids to see that there are so many job opportunities in the gaming and tech field. They aren’t just limited to being an esports star or streamer. We are currently working with Amazon on a cloud-based module since jobs in that area are in high demand. As the industry evolves, we will continue to evolve our program around what the industry needs. This way, our course always provides value and relevance.”
Kerwin’s goal for the company is to remain committed to his focus on the children.
“I feel so honored and fortunate to have built a company that focuses so heavily on children and their parents. That will always be our mission. Eventually, I would love to see companies coming to us and hiring students that have completed our Academy.”
EGL has been established a decade, and when Kerwin was first starting, it took him ten months to land his first school.
“Back before the conversation about gaming had shifted, I believed in this company. I knew there had to be a way to motivate students by illuminating their natural curiosity.”
The company has only continued to expand exponentially over the past decade.
“Our goal by the end of this year is to have 100 organizations enrolled in our program as we are not just limited to schools.”
To date, EGL has impacted over 4,900 kids across 81 schools since it’s inception. Students in their EGL Academy have completed nearly 5900 modules.
COVID has caused us to think creatively about how we will socialize and see our friends, especially with the younger generation. EGL is in a great position to give gamers the perfect opportunity to get excited about something.
We could all use something exciting to look forward to during these turbulent times, children most of all.
I believe in Kerwin and his team and what they stand for. They put the children first and are committed to finding creative avenues to bring kids together in a way that children enjoy, by gaming.
If you or your organization wants to reach out to Kerwin and his team, please see below.