GAME DESIGN ANALYSIS

Exploring the Sheer Potential of Watch Dogs: Legion

The ‘Play as Anyone’ breakthrough hints at the extraordinary possibilities of open world design

Jean-Baptiste Oger
Jan 1 · 15 min read

A breakthrough for open-world design

The Legend of Zelda: Breath of the Wild.

Innovation takes time and iteration

Photo by Ryoji Iwata on Unsplash.

The three pillars of Legion

Profile any NPC in the crowd to learn about them.

The unsolvable Door & Key problem

Colin the construction worker, my go-to character.

Supporting the discovery

Arena concept art from Cristiana Voinea.

Humanising recruits

In this oppressive police state, hesitation to join the rebellion could be the norm.
Shadow of Mordor’s duels happens independently of players.

Recruitment as the central spine

Metal Gear Solid V mother base system.

Unlocking additional content through recruitment

Watch Dogs Legion skill tree.

Build a team to progress

The first option has the most value, and all subsequent ones compete for the same slot, which reduces their interest.

Conclusion

SUPERJUMP

Celebrating video games and their creators

Jean-Baptiste Oger

Written by

Lead Game Designer at Ubisoft Paris. Expert in system design, economy, progression. Views are my own and do not represent my company.

SUPERJUMP

SUPERJUMP

Celebrating video games and their creators

Jean-Baptiste Oger

Written by

Lead Game Designer at Ubisoft Paris. Expert in system design, economy, progression. Views are my own and do not represent my company.

SUPERJUMP

SUPERJUMP

Celebrating video games and their creators

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