Final Fantasy X-2, and Recovering After the Fall

The Sphere Hunters’ dystopian romp is much more than just “the girl Final Fantasy”

Brandon R. Chinn
SUPERJUMP
Published in
9 min readMar 17, 2021

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One of the greatest flaws of capitalism is the inability of people within its systems to imagine a world after it.

FF X-2’s main characters. Source: Square Enix.

Post-Society

Video games love to imagine dystopian or near-dystopian worlds. RPGs especially love to tackle inhuman atrocities with inhuman methods — they regularly task players with fighting against fascist governments, corrupt religions, and ultra-powerful reality-decimating beings. Final Fantasy X had much more to say than simply bringing down an Amano-designed super-being. It was a game about loss and survival, a game in which the characters coexisted with horrific structural problems in a society that regularly tried to eradicate them, whether it was the decimation of Sin or the toxic influence of Yevon.

The people of Spira grew so used to the cycle of life and death that they never imagined what the next society might look like, even if they did put all their hopes and dreams on the backs of dead Summoners.

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Brandon R. Chinn
SUPERJUMP

Author of the Kognition Cycle. Works featured in Hawk & Cleaver, Twist in Time, Selene Quarterly. For inquiries contact brandonrchinn@gmail.com.