Four More Techniques for Faster Unity 3D Development

Do more with less code and greater flexibility

Yvens Serpa
SUPERJUMP
Published in
10 min readDec 12, 2020

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Just as I stated in previous articles, Unity 3D is my favorite tool for game development. Mostly for how fast you can prototype and validate ideas with it. In this series of articles, I list a few techniques in Unity that can speed up your prototyping skills. However, bear in mind that these techniques are not focused on performance, as performance is a subject of its own and should be addressed only when the prototype has served its purpose.

I developed these techniques over the 8 years I have been using Unity 3D daily, be it for professional products, personal endeavors, or as a game designer and programming teacher in the Netherlands.

The core idea behind these approaches is empowering the Unity Inspector window to build more while using less code. The smaller the codebase, the easier it is to maintain, adapt, and change it. Another advantage of having fewer code lines is that it is also less prone to bugs and errors.

With that, let's dive into 4 More Techniques for Faster Unity 3D Development.

Disclaimer: I am not endorsed by Unity 3D Technologies (yet).

1. Use Icons to Find Objects Quickly

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Yvens Serpa
SUPERJUMP

I'm a Brazilian teacher currently working at Saxion University (Enschede, NL) for CMGT. I write every day for education, programming, and as a hobby. [@yvensre]