Halo Infinite’s Ghost Engineers Some of Gaming’s Wildest Stunts
This alien hovercraft zips across Zeta Halo with ease
Halo Infinite’s open world is incredible. And while Master Chief has a grappling hook to zip around, nothing beats traveling across marshes and Banished outposts in a Ghost.
Halo’s nimble levitating vehicle has changed little over the years. Its mobility coupled with its plasma cannons makes it a mainstay of the franchise’s stable of iconic vehicles. While the Ghost isn’t durable, it makes up for it in speed.
And in Halo’s open world, speed is in short supply.
UNSC vehicles like the Warthog and Mongoose tend to flip in spectacular fashion when tackling pebbles and rock formations. The Banished Ghost glides over these without a second thought. Its anti-grav propulsion system makes short work of Zeta Halo’s long treks.
Even dropping from great heights isn’t a problem in a Ghost.
But traversal isn’t the only thing that makes this vehicle special.
The Ghost lets Spartans become speed demons on the field
Halo Infinite’s Banished Ghost changes up the aesthetic from the purple beetle of old to a tarnished red. While you do need to pry these from the hands of the Banished, each foe has a different way of keeping their ride safe. Grunts tend to be disorganized while Elites take a more measured approach.
Careful, reckless Brutes prefer ramming into you with a Ghost.
Fortunately, the grapple shot is great if you need to hijack one, GTA-style.
The Ghost’s plasma cannons are great against shields. You’ll come across plenty of shield-bearers in your campaign against the Banished. And while a Rocket Launcher or Skewer can make short work of a Ghost, it has one more trick up its sleeve.
The Ghost can move sideways just as easily as it moves forward.
Side strafing while using your plasma cannons drastically alters the playing field. Halo Infinite’s bosses are easier to beat in a Ghost, even at Heroic difficulty. The tactic also works great in multiplayer, where Ghost users are exposed to sniper rounds and needler fire.
More than being a balanced vehicle, the Ghost is plain fun to ride
Zipping through Zeta Halo’s vast expanses feels great in a Ghost. Its unlimited boost gives Need For Speed pause. The vehicle is also easy to handle as it can move in any direction without needing to turn.
While the UNSC Warthog’s odd handling is iconic, it can’t tell the difference between a pebble and rock formation.
If you’re struggling with Halo Infinite’s long walks of solace, a Ghost can help shorten those trips. The game was supposedly going for a Zelda-sized playground and I’m glad they ended up keeping things manageable. All the more reason to zip about in a Banished Ghost.
I thoroughly enjoyed Halo Infinite’s campaign and the age-old Ghost only adds to its modern sensibilities.
See you on the business end of a Ghost, Spartan.