How Doom 3 Dodged the Survival Horror Bullet
Examining the off-brand Doom
It is funny how both Resident Evil and Doom had major resurgences over the last decade after some misfires. I’ve already spoken a lot about RE, but today, I want to talk about how id Software had their heart (and shotgun) in the right place with Doom 3 despite making some rookie mistakes in its design and implementation.
No Ripping and Tearing
The story of Doom 3 is much like the stories of all the other Dooms: demons from hell invade and we must stop them. Unlike the previous games where you play as the “Doom Guy”, this time, you are just a regular no named marine. The cutscenes in Doom 3 are on the generic side, especially compared to the “I don’t give a damn” style of Doom 2016 and the over-the-top nature of Doom Eternal.
Even though this is a game with “Doom” in the title, the developer intentions were not to make another FPS, but to try and slow things down for a more horror atmosphere.