Published in


I’m Shooting for Bogey in Mario Golf: Super Rush

Mario Golf: Super Rush’s bogey music encourages me to be a loser

Mario Golf: Super Rush is exhilarating. Let me clarify that — Mario Golf: Super Rush’s intro movie is exhilarating. Over the span of a few minutes runtime, the game’s intro cutscene featured enough character development and cinematic action to have me excitedly anticipating supershotting my way to victory. Bowser, Wario, and Waluigi meeting their demise at the hands of King Bob-Omb? Sign me up. This is fantastic!

The gameplay that follows, however? Less so.

The developers at Camelot Software Planning did their best to translate that opening sequence into Super Rush’s gameplay. Mario and company can run to their golf balls between shots to advance, adding a new, racing-lite mechanic to an otherwise stationary experience. Still, Super Rush is a golf game at its core, and no amount of flashy videos or player maneuverability will change what is an otherwise single button experience.

Source: Nintendo.

In my first couple hours of playtime, however, I’ve found it most enjoyable, despite the game’s title, to slow down. The Thursday before Super Rush released I spent the day on an actual golf course, photographing actual golfers taking their sweet time between teeing off and putting balls. As much as it was a fairly competitive event, the spirit of golf (and healthy selection of country club booze) seemed to encourage a leisurely day on the links.

I prefer to play Super Rush in the latter way, carefully planning out my shots at a snail’s pace. Unlike everywhere else on earth, time on the golf course doesn’t matter. And while my meticulous strokes haven’t yet seen me finish playing under par, they have led me to my favorite feature of the game thus far: Bogey music.

If you’re unfamiliar, Mario Golf: Super Rush has a few different pieces of music that play as you close in on the hole. Assuming you’re actually good at the game, you’ll likely hear the majestic fanfare of scoring an eagle or the jazzy escalating melody of hitting a birdie. Even decent players can take a moment to two-step to the Latin-like song for stroking par.

I, on the other hand, live for the bogey. Attempting a putt one stroke over par greets you with a soulfully tense piece of horn and bass music that breaks away into a somber, downtempo track that sounds like your golfing career has reached its sunset.

Mario Golf: Super Rush “Bogey”.

The track is composed by Motoi Sakuraba, who for the past 22 years has been the sovereign king of Mario’s athletic music, scoring 14 games. The bogey music in particular is a fun rework of the putt variant, dropping the putting track’s horns while emphasizing the existing guitar and percussion work. The track only runs about 11 seconds for a full loop and in classic golfing mode you’ll be hard pressed to hear any more than that.

If, however, you are bad enough at the Super Rush style of play that you can shoot a bogey and do it faster than the computer controlled characters, you can listen to this sweet loop while they finish up their games. Inevitably, that means abusing the super dash mechanic just well enough to reach your golf ball before your competitors, while still hitting shots poorly enough to warrant earning a bogey. This self-imposed challenge might be the most invigorating way to play Super Rush of all, with the reward coming in the form of soothing auditory release.

Source: Nintendo.

It’s only been a few days, and I’m already losing interest in Super Rush. I’ve rationalized that whether in real life or the Mushroom Kingdom, I’m probably not a golfer. The music fan in me, however, has found enough to love about the game, even if it’s at the expense of the all-important scorecard.




Celebrating video games and their creators

Recommended from Medium

Why Esports Needs More Female Gamers

READ/DOWNLOAD#* Dungeons & Dragons Mythic Odysseys of Theros (D&D Campaign Setting and Adventure…

The (Not Especially) Secret Origin of Munchkin Shakespeare

Hello, and welcome to the Patt’s Thoughts — a irregular concept, where I am going through what…

PlayStation and the Terrible, Horrible, No Good, Very Bad Year

John Williams, is that you?

5 Minutes, That’s How Long it Takes to Learn Chess

The Binding of Isaac

How IOT Transforming Gaming Industry in 2020

Iot Games Developers

Get the Medium app

A button that says 'Download on the App Store', and if clicked it will lead you to the iOS App store
A button that says 'Get it on, Google Play', and if clicked it will lead you to the Google Play store
Brandon Johnson

Brandon Johnson

Forever hunting for my new favorite music sample. Founder of & 🌴🦩

More from Medium

My Cyberpunk 2077 Fears Have Finally Subsided

Phase 4: Ruby on Rails

Games Considered The Best: #0 - Introductions

Pokémon Legends: Arceus is a Game About Balance