Into the Deep with Nightdive Studios
An exclusive interview with the developer bringing back classics from Doom 64 to System Shock 2
Nightdive Studios has been on a fascinating journey. It’s earned them a great deal of praise and admiration from fans and developers alike. Over the years, Nightdive has tackled ports and remasters, all the way up to complete source code reverse engineering. The list of games brought to the current generation with their help is truly staggering.
From their resurrection of classic games such as System Shock 2 and Turok: Dinosaur Hunter, to their publication of remastered games such as Blood: Fresh Supply, Nightdive Studios has been of great service to fans who wish to play their favorite games the best way possible. They’re most recent release, Doom 64, has been praised for both its accuracy and the various ways it has been enhanced for modern platforms.
Nightdive is currently working on complete re-imagining of the original System Shock using the Unreal 4 Engine, which is a entirely new adventure for the studio.
Excited to get all the details on such a prolific studio, I reached out to studio CEO Stephen Kick for a chat — and he was kind enough to lend me his time.
