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Returning to Majesty

A 2000 real-time strategy game that doesn’t listen to you

Back in its heyday, Majesty was a refreshing take in a sea of real-time strategy (RTS) games that focused purely on micromanagement and resource-gathering. It sold over 500,000 copies, a massive amount in those times, all geared up for a sequel. While other games in the genre test you…




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Antony Terence

Antony Terence

0.2M+ views. 5x Top Writer. Warping between games, tech, and fiction. Yes, that includes to-do lists. Words in IGN, Kotaku AU, SUPERJUMP, The Startup, and more.

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