Revisiting Gravity Rush
Why this criminally forgotten game is one of the best
I can’t remember a time where I didn’t dream of falling through the sky. Video games have long afforded us access to the impossible. We can fight dragons, attain superpowers, manipulate time, wield incredible weapons. Something as absurd as flight has long been simple in the realm of gaming, that oh-so-revered superpower that we all wish we had. If we could touch off the edge of a skyscraper and invert ourselves into the blue abyss we would do it in a heartbeat.
Falling through the sky
In 2012, Team Gravity released a game on the PlayStation Vita entitled Gravity Rush (Gravity Daze in Japan). In the game, players controlled a lonesome hero named Kat who could manipulate gravity and use her powers to save the steampunk metropolis of Hekseville from the invasive, eldritch Nevi menace. Using a mixture of the Vita’s innovative gyro controls and rear touch pad, Gravity Rush felt like no handheld game before it — not to mention that its gorgeous cell-shaded graphics and unusual gameplay made for a memorable experience.